Nucleus Technology?
Posted: 24 April 2008 06:46 PM
Occupation: Machinist
Member
Rank
Location: Coeur d Alene
Total Posts:  11
Joined  2007-01-19

What is Nucleus Technology? Anything like what ICE is supposed to do for XSI?

And does anyone else think Maya is starting to fall behind in technology and usability like selection tools and selection possibilities that can be achieved in Modo and XSI? Modo has awesome selection capabilitys. For example, if you want to select every third edge, poly, or vertex loop, you can select one edge (or whatever you are selecting) then skip two and shift select the third one then press the up arrow on the keyboard and Modo will repeat the pattern all the way aroound the loop. It works awesome and Maya needs abilities like this. It just seems as though Maya hasn’t really changed other than minor tweaks. Thoughts?

It’s a dog-eat-dog world and I’m wearing milkbone underwear.

Assure the complete inventory of water fowl is arranged in a linear array.

90% of all statistics can be made to say anything...... 50% of the time.

 
 
 

Posted: 26 April 2008 11:48 PM   [ # 1 ]
Occupation: Student, Design
Platinum member
Avatar
RankRankRankRank
Location: Los Angeles, CA
Total Posts:  191
Joined  2007-11-03

wow this can be amazingly usefull....

this post has been edited 146,488,684,120 times

happy to help

[zfk]

 
 
 

Posted: 29 April 2008 07:46 AM   [ # 2 ]
Platinum member
RankRankRankRank
Total Posts:  442
Joined  2007-08-07

I think it’s hard to justify that just because Modo or XSI has a particular tool that everyone else should copy it let alone say that anyone that doesn’t have tool X is ‘falling behind’…

One of the beautiful things about Maya is the support and ability of the user community to create custom made tools thru MEL or Python to fit particular needs… so maybe a little programming is in your future?

Short of that, why not cater to the strengths of given software - do your modeling in Modo and bring it over to Maya for animation, etc? We just need to accept that no ‘one’ software package is going to do everything we want it to…

 
 
 

Posted: 11 May 2008 08:44 PM   [ # 3 ]
Occupation: Machinist
Member
Rank
Location: Coeur d Alene
Total Posts:  11
Joined  2007-01-19

You’re right. I don’t really mean to say they are falling behind. I saw some of the tools made available in Extension 2 and they address some of these issues. It just sucks that you have to subscribe in order to get the updates. Talk about alienating the poor artist. Yes, I am referring to myself. smile

Anywho, back to my original question: what is Nucleus Technology?

It’s a dog-eat-dog world and I’m wearing milkbone underwear.

Assure the complete inventory of water fowl is arranged in a linear array.

90% of all statistics can be made to say anything...... 50% of the time.

 
 
 

Posted: 11 May 2008 09:36 PM   [ # 4 ]
Member
Rank
Total Posts:  9
Joined  2007-08-07
nathansdad - 11 May 2008 08:44 PM

Anywho, back to my original question: what is Nucleus Technology?

Here. Get what Nucleus is, right from the guys behind it.

Click on the Nucleus video

click on the link

If you can’t watch the video for some reason. This is from the website:

Maya Nucleus Unified Simulation Framework
Found only in Autodesk Maya Unlimited

Autodesk’s powerful, next-generation unified simulation framework features technology developed by award-winning research scientist Jos Stam.
Innovative Technology

* Maya® Nucleus is a linked particle system that simulates a wide range of dynamic entities, working with a variety of geometry types within a unified framework.

Unified Framework

* Multiple solvers can influence each other bi-directionally and use the same forces and constraints.

Fast and Stable

* Automatically recovers (continuing the simulation) where other solutions fail: for example, when rapid motion causes cloth to collapse or implode.

Directable

* Artists can shape and influence results towards a modeled target, even while the simulation is running.
* Maya Nucleus simulations are cached in the unified caching framework, so multiple simulations can be blended together in the Trax timeline to achieve an optimal single result.

Open and Extensible

* Designed as an open system, with an API.

 
 
 

Posted: 11 May 2008 10:41 PM   [ # 5 ]
Occupation: Machinist
Member
Rank
Location: Coeur d Alene
Total Posts:  11
Joined  2007-01-19

I guess I missed that. Thanks for the explanation and link.

It’s a dog-eat-dog world and I’m wearing milkbone underwear.

Assure the complete inventory of water fowl is arranged in a linear array.

90% of all statistics can be made to say anything...... 50% of the time.

 
 
 

   
 
 

Forum theme Quick Jump
RSS 2.0 RSS 2.0 Atom Feed Atom Feed