Hey Area,
I am working on an exterior scene and have just started, and I need a little advise on my materials. The fountain looks to greyish, and I’m maybe thinking of coloring it, and do you think the tile is to bland, right next to the fountain do you think I should use a better tile bitmap, the tile looks literally amazing on the preview, but for some reason, looks a little more bland, I’m thinking when I do the lighting it will fix this I attached the scene, (just started it), and a preview of my material:p.
WAIT WAIT I kind of fixed it and made it look better, see above and below, whatever you want.
And please don’t tell me to tone the blue down, I already know to :p
Hey Austin!
Good to see someone from the younger set (I’m 55) so active here on the forums!
I can’t really see how the texture (on the sphere) looks in the scene (the fountain object is kind of blocking my view), but on the sphere it looks pretty cool, kind of a slimy wet.
Is that the effect you are trying for?
Don
Remember when you see a man at the top of a mountain, he didn’t fall there.
-- Anonymous
Yes, that is the effect, kind of like how outdoor tile would look, kind of wet.
Do you think it looks bland in the scene, I think the problem is that it is relflecting the fountain.
Actually, the problem I was having was a perception issue.
Not seeing any shadows I thought the fountain object was actually hovering over the tiled object and covering it. I see now the fountain is behind the tiled area.
I don’t know that it seems bland as much as the specularity isn’t being highlighted so it’s not seeming to be as wet as in the sphere render. But a larger resolution render should make the texture features more evident.
Forgot to mention earlier, I think the tiling in the brick texture on the wall behind is too high, for one thing the texture is obviously tiling as gauged by the darker ares and the bricks kind of seem teeny for the scene scale, comparing them to the size of the blades of grass.
Don
Remember when you see a man at the top of a mountain, he didn’t fall there.
-- Anonymous
Austin,
I can maybe offer some help, two things: 1) do you have some kind of ideal scene you are trying to create? some kind of idea of what your “look” is and 2) if you can zip and make available your max file - I’ll tweek it and send it back - you check it out and let me know if you learned anything from it.
Thank You everyone for replying
Don: I haven’t set up the camera yet, And thank you for the tip about the bricks, I agree , and yes there are not any shadows yet, I haven’t done the lighting, and the scene is still default lighted.
Jennifer: I’ll check the rendering settings.
Samuel Christiansen: I will do that as soon as I finish getting rid of this darn computer virus I have on my system. Because I don’t want to infect anyone. I actually think I finally got rid of it, but not 100%.
It was a pretty slick virus (but not for me), I got infected, and it distributed a bunch of files. Sadly I did not have strong enough protection with just the free version of Spyware Doctor, so I tried to download AVG, and barely got through the download. Because Windows was freaking out, the virus disabled task manager, and brought up a WIN Diologue Box, about a critical registry error, the box was so genuine I stupidly, installed the software “Windows” directed me to called “PC Anti-Spyware”. Little did I know this program distributed more virii. And I realized this when I found a folder stupidly called “virii” in my desktop folder, so I tried to delete, BUT I didn’t have permission. So I booted into safe-mode then deleted it successfully. That stopped most of the errors. But I still had PC Anti-Spyware on my system, and whenever I tried uninstalling it, it would give me a stupid blue-screen. So AVG a genius Virus Program ingeniously uninstalled it, since it again ingeniously recognized it as a virus, then I deleted the registry keyes for it, and deleted its start-up programs, that kept freaking because I deleted all the files for it. So virus is gone, but I’ll do a couple more scans to make sure;)
OK, here is more progress, I am still not that experienced with lighting, so I’m trying things out, the image below has default lighting.
I attached the ZIP file, if anyone wants to see what they can come up with .
The one problem is though, you won’t really have any of the materials, since I’m not going to attach all the bitmaps I used
Hey also, A HUGE FAVOR, if you download the file, and you have experience with lighting, please come up with some lighting, and tell me how you did it, because tutorials, are never good.
Thank you,
P.S. if nobody tweaks the lighting then I’ll just post a new topic about the lighting.
Lighting is coming along, check out my post “grass”, to see the new lighting, and also my newest problems with the grass, also PLEASE see my post “Hair and Fur Problemos: Please Help”, if anyone has used Hair and fur in 3ds max (i’m pretty sure everyone has ). Because I am trying to get the grass right.
Thank You Hair and Fur Problems Link To see new lighting link (and newest grass problem)