Consolidating Texture libraries
Posted: 08 May 2008 12:28 PM
Member
Rank
Total Posts:  2
Joined  2007-03-15

Mabe someone out there can give me some advice. I am currently in the process of organizing the texture bitmap library which over years of bad habits has been duplicated and split into several areas on our server. I’m pretty darn sure there isn’t an “easy” solution to my problem and I am prepared to rebuild our furniture library. After rbeing set up we could keep it that way in the future through a more stadardized. I know this will cut the mapping paths to our old and existing projects but if it is done orderly I believe these could be fixed through the Bitmap/photometric paths tool. I can’t believe that our company is the only ones to have strayed off our path of standards for so long and I’d like a few ideas on how to tackle this.
Thanks a ton ahead of time.

 
 
 

Posted: 08 May 2008 02:47 PM   [ # 1 ]
Gold member
Avatar
RankRankRank
Total Posts:  51
Joined  2007-02-01

Try XnView (http://www.xnview.com) to arrange your maps library. It has a VERY USEFUL function that seeks similar files based on how they look. You adjust a tolerance value (like 95%) and the program will show you the similar images that fall in this range… even though is free!

Hope It helps.

Damn I’m good!

 
 
 

Posted: 09 May 2008 06:30 AM   [ # 2 ]
Member
Rank
Total Posts:  2
Joined  2007-03-15

I appreciate the advice. This looks like a great program, I’m DL it now. My biggest concern however was the broken links in Max though.

 
 
 

Posted: 09 May 2008 06:50 AM   [ # 3 ]
Occupation: 3D Modeler
Member
Avatar
Rank
Location: Alabama, USA
Total Posts:  8
Joined  2007-01-08

Our team is using Max 9, and I ran into a similar problem (I used the wrong network path for all of my textures in a few models, so even though I could open them on my machine, no-one else could access them). To fix it I went to File > Asset tracking, selected the textures with wrong paths, and you can right click (or choose Paths on the toolbar) and choose “set path” or “retarget common root”. I used “retarget common root” since the file names were all the same and the folder structure was identical except for the two topmost folders.

There are probably some other useful tools that I’m not too familiar with.

I hope that helps.

JMac

________________________________________________________
Max 9, WinXP pro (sp2), dual NVidia GeForce 7800 GTX
dual Intel Pentium D CPU 3.20GHz, 2G Ram, DirectX 9.0c

 
 
 

Posted: 10 May 2008 02:50 PM   [ # 4 ]
Occupation: Programmer (not 3D related)
Platinum member
RankRankRankRank
Location: West Midlands, England, UK
Total Posts:  2190
Joined  2007-08-06

This thread may be of interest - do note that it is a BETA version.

Max 4.2 through 2009, XP-Pro 64 SP2.
NVidia 8800GTX-768 (Driver 175.16).
Core 2 Quad Q6600 2.4GHz, 4Gb Ram, 4Gb Swap, DX9.0c.

 
 
 

   
 
 

Forum theme Quick Jump
RSS 2.0 RSS 2.0 Atom Feed Atom Feed