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Total Newbie question on dice model
Posted: 11 May 2008 08:12 AM
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Hi, Im completely new at 3dmax 2008 and im trying to create a 3d bone dice for some print material and possible 3d animation in the future. I’ve downloaded a dice model for a popular website which looks great but when we come to render it, it looks quite boxy - is there any way to increase the mesh and make it less boxy and print happy. The render machine uses 3dmax 2008 and vray.
Thanks in advance for any help and please be gentle as I have the knowledge of a roasted peanut when it comes to 3Dmax.
Cheers,
D
Also here’s a quick render of the dice at present - still need to sort the lights etc out.

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dice1.jpg
 
 
 

Posted: 11 May 2008 08:44 AM   [ # 1 ]
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why dont u model it yourself lazy? rasberry

this post has been edited 146,488,684,120 times

happy to help

[zfk]

 
 
 

Posted: 11 May 2008 08:45 AM   [ # 2 ]
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You may use Tessellate to increase the number of poly. Your dice is not quite smooth. You may apply TurboSmooth or MeshSmooth to it to get a smooth result.

Chris Yiu

Software tutorials of Photoshop, PhotoImpact, etc. (English/Chinese)
http://tutorialsoftware.googlepages.com/index_e.htm

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http://computer-c12hris.blogspot.com/index.html

 
 
 

Posted: 11 May 2008 09:08 AM   [ # 3 ]
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Hi,
tried and failed to model one myself, I think my 2 year old daughter may have a better idea than me!
Im just doing another render but I think the tessellate thing may have done the trick - thanks very much c12hris.
Will post jpg when rendered.
Cheers

 
 
 

Posted: 11 May 2008 10:18 AM   [ # 4 ]
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Hi again,

Here’s a jpg of the quick render - looks fine to me!

Thanks for the help.

Cheers
D

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dice4.jpg
 
 
 

Posted: 11 May 2008 03:16 PM   [ # 5 ]
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Second render looks great smile Maybe use a metal material for it, there are tutorials out there. smile

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Posted: 11 May 2008 04:16 PM   [ # 6 ]
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i still think this should be called some form of plagarism, unless you dont give a **** about Max then I suggest that you model it yourself

this post has been edited 146,488,684,120 times

happy to help

[zfk]

 
 
 

Posted: 11 May 2008 08:26 PM   [ # 7 ]
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Oh yeah and by the way your floor material is too reflective, it looks like a mirror…

this post has been edited 146,488,684,120 times

happy to help

[zfk]

 
 
 

Posted: 12 May 2008 12:09 AM   [ # 8 ]
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There is a problem. There are some holes at the corners.

Chris Yiu

Software tutorials of Photoshop, PhotoImpact, etc. (English/Chinese)
http://tutorialsoftware.googlepages.com/index_e.htm

My blog and it is about computer
http://computer-c12hris.blogspot.com/index.html

 
 
 

Posted: 12 May 2008 04:49 AM   [ # 9 ]
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Hi again,
I’m sorry if I’ve gone about this in the wrong way by using an existing model but with my lack of skill and time I didn’t really have an option. After spending a good 12 hours on max over the weekend I think I could now tackle building a model on my own (with help from a tutorial).
I have how ever been messing around with the materials and lighting (again with the help of tutorials and the max help) and come up with these new renders. They are definitely going in the right direction for what I want.
Thanks for the constructive criticism and helpful pointers!

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dice1.jpgdice2.jpg
 
 
 

Posted: 12 May 2008 08:54 AM   [ # 10 ]
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Nicedice, ignore zanfankid.  There are no problems using pre made models, people do it all the time.  Especially in a production setting, when you don’t have hours to spend modeling some furniture, you can just find it online and download it.  That’s why the models are there, to save you time and give you something that may be better than what you could create yourself.

The images look great, by the way.

Max 2008 64-bit
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Minneapolis, MN, USA

 
 
 

   
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