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| Posted: 11 May 2008 08:12 AM |
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Member
Total Posts: 5
Joined 2008-05-11
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Hi, Im completely new at 3dmax 2008 and im trying to create a 3d bone dice for some print material and possible 3d animation in the future. I’ve downloaded a dice model for a popular website which looks great but when we come to render it, it looks quite boxy - is there any way to increase the mesh and make it less boxy and print happy. The render machine uses 3dmax 2008 and vray.
Thanks in advance for any help and please be gentle as I have the knowledge of a roasted peanut when it comes to 3Dmax.
Cheers,
D
Also here’s a quick render of the dice at present - still need to sort the lights etc out.
Image Attachments
Click thumbnail to see full-size image
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| Posted: 11 May 2008 08:44 AM |
[ # 1 ]
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Occupation: Student, Design
Platinum member
Location: Los Angeles, CA
Total Posts: 191
Joined 2007-11-03
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why dont u model it yourself lazy?
this post has been edited 146,488,684,120 times
happy to help
[zfk]
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| Posted: 11 May 2008 08:45 AM |
[ # 2 ]
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Occupation: Student
Gold member
Location: Hong Kong, China
Total Posts: 83
Joined 2008-01-28
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You may use Tessellate to increase the number of poly. Your dice is not quite smooth. You may apply TurboSmooth or MeshSmooth to it to get a smooth result.
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| Posted: 11 May 2008 09:08 AM |
[ # 3 ]
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Member
Total Posts: 5
Joined 2008-05-11
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Hi,
tried and failed to model one myself, I think my 2 year old daughter may have a better idea than me!
Im just doing another render but I think the tessellate thing may have done the trick - thanks very much c12hris.
Will post jpg when rendered.
Cheers
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| Posted: 11 May 2008 10:18 AM |
[ # 4 ]
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Member
Total Posts: 5
Joined 2008-05-11
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Hi again,
Here’s a jpg of the quick render - looks fine to me!
Thanks for the help.
Cheers
D
Image Attachments
Click thumbnail to see full-size image
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| Posted: 11 May 2008 03:16 PM |
[ # 5 ]
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Occupation: Student
Platinum member
Location: Huntington Beach, California
Total Posts: 260
Joined 2008-02-28
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Second render looks great Maybe use a metal material for it, there are tutorials out there.
-Austin Zago
AMD Turion x2 TL-50 @ 1.6GHz
2GB DDR2-667 RAM
Nvidia GeForce Go 6150 ext. to 128mb ded.
Windows Vista Home Premium 32-bit
TERRIBLE Laptop
Will soon get a Workstation;)
Adobe Creative Suite 3 Master Collection
MS Enterprise 2007
MS Project Pro
MS Visio Pro
Autodesk 3ds Max 9 SP2
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| Posted: 11 May 2008 04:16 PM |
[ # 6 ]
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Occupation: Student, Design
Platinum member
Location: Los Angeles, CA
Total Posts: 191
Joined 2007-11-03
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i still think this should be called some form of plagarism, unless you dont give a **** about Max then I suggest that you model it yourself
this post has been edited 146,488,684,120 times
happy to help
[zfk]
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| Posted: 11 May 2008 08:26 PM |
[ # 7 ]
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Occupation: Student, Design
Platinum member
Location: Los Angeles, CA
Total Posts: 191
Joined 2007-11-03
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Oh yeah and by the way your floor material is too reflective, it looks like a mirror…
this post has been edited 146,488,684,120 times
happy to help
[zfk]
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| Posted: 12 May 2008 12:09 AM |
[ # 8 ]
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Occupation: Student
Gold member
Location: Hong Kong, China
Total Posts: 83
Joined 2008-01-28
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There is a problem. There are some holes at the corners.
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| Posted: 12 May 2008 04:49 AM |
[ # 9 ]
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Member
Total Posts: 5
Joined 2008-05-11
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Hi again,
I’m sorry if I’ve gone about this in the wrong way by using an existing model but with my lack of skill and time I didn’t really have an option. After spending a good 12 hours on max over the weekend I think I could now tackle building a model on my own (with help from a tutorial).
I have how ever been messing around with the materials and lighting (again with the help of tutorials and the max help) and come up with these new renders. They are definitely going in the right direction for what I want.
Thanks for the constructive criticism and helpful pointers!
Image Attachments

Click thumbnail to see full-size image
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| Posted: 12 May 2008 08:54 AM |
[ # 10 ]
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Platinum member
Location: Minneapolis, MN, USA
Total Posts: 178
Joined 2007-10-30
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Nicedice, ignore zanfankid. There are no problems using pre made models, people do it all the time. Especially in a production setting, when you don’t have hours to spend modeling some furniture, you can just find it online and download it. That’s why the models are there, to save you time and give you something that may be better than what you could create yourself.
The images look great, by the way.
Max 2008 64-bit
Win XP 64-bit
Minneapolis, MN, USA
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