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Fog turns out black when using logarithmic
Posted: 15 May 2008 11:10 AM
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Hey guys/gals, hopefully somebody here can help me out.

I threw a atmosphere gizmo with a volume fog applied to it, but when comes the time to render the volume fog comes out black.
We’re rendering the scene with an MRsun and we’re using logarithmic exposure along with a MRphysical sky.

If anybody knows a way around this, please help me out! I’ve really hit a brick wall here.

 
 
 

Posted: 15 May 2008 07:51 PM   [ # 1 ]
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Try increasing the Physical Scale in the Logarithmic Exposure Control Parameters.

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Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009

 
 
 

Posted: 16 May 2008 09:59 AM   [ # 2 ]
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Thank you, that did the trick, much appreciated!

 
 
 

   
 
 
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