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Classroom Chair
Posted: 30 July 2008 12:14 PM   [ # 21 ]
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zanfankid - 29 July 2008 01:16 PM

why are all your chairs so stiff!??
just freakin use some non lineer dformers.

its still stiff…

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Posted: 30 July 2008 05:49 PM   [ # 22 ]
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zanfankid - 30 July 2008 12:14 PM

zanfankid - 29 July 2008 01:16 PM
why are all your chairs so stiff!??
just freakin use some non lineer dformers.

its still stiff...

I know I haven’t changed it nor posted an update…

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Posted: 30 July 2008 09:17 PM   [ # 23 ]
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Is this chair better? Added some more form to it, might add even more.

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Posted: 30 July 2008 09:18 PM   [ # 24 ]
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Still looks stiff, are you using a reference?

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Posted: 30 July 2008 09:46 PM   [ # 25 ]
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Longboarder1 - 30 July 2008 09:18 PM

Still looks stiff, are you using a reference?

Well it kind of is a stiff type chair, if you picture a classroom chair in your head it is a stiff type chair. To make this not stiff, I would have not make it look cushiony, which is not how the chair looks, nor was it modeled to be cushiony.

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Posted: 30 July 2008 09:53 PM   [ # 26 ]
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But classroom charirs have more bend in the middle, and overall are more curvy, you might want to do that.  And also they aren’t that thick.

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Posted: 30 July 2008 09:56 PM   [ # 27 ]
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Longboarder1 - 30 July 2008 09:53 PM

But classroom charirs have more bend in the middle, and overall are more curvy, you might want to do that.  And also they aren’t that thick.

Bend in what way, I’ll model that, and double-check the thickness, most classroom chairs are have a negative extrusion (in 3D language), to their back polygons, so most of the chair is thin, but the outer area is thicker, which is how I modeled it. Here is the whole chair.

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Posted: 30 July 2008 09:58 PM   [ # 28 ]
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EDIT: You beat me to it smile - Getting there…

To be fair, your not giving us much to go on… I mean, it’s 1/4 of a chair - flat shaded - with wireframe - if I didn’t know it was a chair, well, I wouldn’t know rasberry

Plastic chairs are stiff by nature - but stiff doesn’t mean square or flat (of course it could) If for some reason you have to model it that way - by all means do so, but if not - explore a bit - bend - taper - whatever, after the stage set - a square chair won’t do smile

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Posted: 30 July 2008 10:03 PM   [ # 29 ]
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MeltingPoint - 30 July 2008 09:58 PM

EDIT: You beat me to it smile - Getting there…

To be fair, your not giving us much to go on… I mean, it’s 1/4 of a chair - flat shaded - with wireframe - if I didn’t know it was a chair, well, I wouldn’t know rasberry

Plastic chairs are stiff by nature - but stiff doesn’t mean square or flat (of course it could) If for some reason you have to model it that way - by all means do so, but if not - explore a bit - bend - taper - whatever, after the stage set - a square chair won’t do smile

Look at the above rendering it shows more. Mhmm, yeah I’ll experiment with deforming modifiers, and see what looks cool, and for this scene I was maybe planning to place an alien in the chair, I don’t know since I am planning to do some character modeling.

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Posted: 30 July 2008 10:04 PM   [ # 30 ]
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1st, could you render a larger image of the chair, I can barely see it.
Instead of saying stiff, I should have said square, and there are ususally bends through the middle of the chair so it fits your body better.  That also looks a little wide, you might wanna check that out.

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