Python syntax addition?
Posted: 03 February 2008 06:09 PM
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Would it be possible to implement Python into Max as well?

You see, since Autodesk has aquired MotionBuilder and Maya, which both support Python scripting, it’d make sense for Max to support it as well.

I’m in a studio environement where we use Max, Maya, XSI and MotionBuilder (among others) and Max is the ONLY one app. that doesn’t support Python, which is a pitty.

I recently started learning Python on my own just to be able to help my collegues with scripting tools and little help codes for repetitive/tedious tasks, so I have a bit of a mess in my head when I go back and write my (primary) MAXScript tools.

I love MAXScript for its simplicity and cear readibility etc… however, it makes more sense to ask for a Python implementation into Max, than a MAXScript implementation into XSI, MAYA, MotionBuilder ;)

So, I’m asking, is this possible? Will we be able to write code in the very same syntax throughout the Autodesk range of products?

cheers,

- loocas

 
 
 

Posted: 07 February 2008 10:44 AM   [ # 1 ]
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Hi. You may find it interesting :

--
Eric Hulser, Tools Developer from Blur Studios has been working on a plugin to Max to make it possible to use Python from inside of Max. Here is what Eric has said about it.

“I just finished up the first version of this DLL for 3dsMax (still pretty rough) that we’re going to start using here at Blur...pretty much it embeds python for use inside of MAXScript, opening up all the modules that exist in python directly. There are some example scripts on how its used, but its relatively simple - you import your module, and work with with it as if you were in python.”
You can download the plugin here. And read more about it on cgtalk here.
--
source: click on the link

Royal Ghost | http://veda3d.com

 
 
 

Posted: 07 February 2008 01:56 PM   [ # 2 ]
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Royal Ghost - 07 February 2008 10:44 AM
Hi. You may find it interesting :

--
Eric Hulser, Tools Developer from Blur Studios has been working on a plugin to Max to make it possible to use Python from inside of Max. Here is what Eric has said about it.

“I just finished up the first version of this DLL for 3dsMax (still pretty rough) that we’re going to start using here at Blur...pretty much it embeds python for use inside of MAXScript, opening up all the modules that exist in python directly. There are some example scripts on how its used, but its relatively simple - you import your module, and work with with it as if you were in python.”
You can download the plugin here. And read more about it on cgtalk here.
--
source: click on the link

Thanks a lot! :)

 
 
 

Posted: 11 May 2008 07:41 AM   [ # 3 ]
Occupation: Architectural Design - GilGamesh Studios
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Thanks Friend

 
 
 

   
 
 

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