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Noise doesn’t ‘stick’ to particles - what am I missing?
Posted: 25 March 2008 07:55 AM   [ # 11 ]
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you can set the noise texture (I assume procedural) to explicit mapping and dial the size of the noise
down to a value less than 1.0 (I usually start at 0.025 and tweak from there). The downside is the
noise will be the same on each particle. You could use particle age and spawn the particles in a
negative range (enough to give you a variety of ages).

 
 
 

Posted: 27 March 2008 10:44 AM   [ # 12 ]
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hi,

thanks for the suggestion.  that does indeed “stick” the noise to the particles even when they are spinning.  it did mean i had to re-create my texture using those new small values in the realms you suggested…

thank you

nomig

 
 
 

Posted: 27 March 2008 12:02 PM   [ # 13 ]
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Glad it worked cheese

 
 
 

   
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