I’ve got a Pflow system working with SpeedBySurface but there are two problems ...... 1. adjusting speed sends the particles away from the surface so I can’t have speed varying much between objects ..... and 2. I can’t point orbiting objects to the centre of the target sphere without using SpeedSpaceFollow and that gives jerky movement as the object moves from poly to poly (of the target object). I asked at the Orbaz forums and Oleg said it can be done with either a Script operator or a Data Operator from Box#3 with a ‘more complex calculation’ to keep the objects pointing to the centre.
It’s times like this I wonder why something so simple can’t be done out of the box. I’m not averse to scripting, but often I just don’t have time to do it.
Mark
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