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Job Title:
3D artist
Software:
Autodesk 3ds Max, Autodesk Maya
Industry of interest:
Knowledge/Bio:
Skills: drawing and illustration lighting modeling and UV mapping rendering management texturing particle system ___________________________________________________________________________________ Work experience Cyanide Montreal: 3D artist Modeling and texturing props and environments for Xbox 360 ,PS3 and PSP games, following art direction and game design. January 2008 Present Sodexho alimentary services: Customer service Management of room deliveries Septembre 2005 July 2006 Berkshire Securities:Financial consultant assistant December 2003 May 2005 Maison de Haute Couture: Inventory management Georges A. & Fils November 1999 August 2000 ___________________________________________________________________________________ Education Bachelor’s degree in Industrial Design Université de Montréal September 2003 April 2007 One year of interior design studies Université de Montréal September 2002 June 2003 Certificate in Plastic Arts Université du Québec à Montréal September 2001 June 2002 DCS in human sciences Collèges des saints cœurs September 1998 Juliet 2000 ___________________________________________________________________________________ Language English, French ___________________________________________________________________________________ Interests My admiration for arts started in my early ages. I always felt a pronounced interest for drawing, animation films and video games. As the years passed by, my admiration became a passion for design. More precisely, for the different components of “experience design”. I frequently attend exhibitions in Montreal, specially if it’s about painting, photography, architecture, design or interactive installations. I have the need to constantly stimulate my neurons with this type of content. I am a big admirer of independent cinema and video games. I like cooking, swimming every day, I admire exploration, love airports and travel, outdoor activities and I’m an early riser who tries to make the most of his time. ____________________________________________________________________________________________________________________________________________ Cover letter: As I mentioned, I followed a diverse academic path, combining disciplines such as human sciences, plastic arts and interior design. This long process ended by a recent acquirement of a bachelor degree in Industrial Design from the University of Montreal which allowed me to gain the expertise and the necessary knowledge to exert all the tasks associated to the post. During my last academic year, I focused on video game design and it was collaboration with “UBISOFT” that I developed my final project about an avant-garde video game called “SOR“. I perfectly master Maya, Zbrush, Mental Ray and Photoshop environment. I have been working with most of these tools for more than 6 years now. I am presently working with a great team at Cyanide Montreal on an upcoming next generation game. I am an innovative team player and am constantly trying to push my creative boundaries. I hope to find my place within your company, to contribute in its evolution. I also hope to revisit more accurately my skills and proficiency during an interview with you. ___________________________________________________________________________________________________________________________________________ Demo reel description: http://sor.typepad.com/sor/files/roy_achkar_demo_reel_low_for_web.mov SOR: Description: second level from the musical video game «SOR» composed from 200 000 polygons. Role: concept and development. art direction. modeling, texturing, lighting & animation. *character animation by Dominic Beaudoin. Details: Music is leaving ‘’static mode’’ as is in videogames today and is about to enter the world of real-time interactivity. It is deconstructed into individual loops so it can be re-composed by the character’s actions. This revolutionary approach in the video game experience, activated by artificial intelligence, is about to take gamers to the next level of interactivity. The concept can be implemented and in various ways to any videogame requiring music For more information please visit sor.typepad.com Ancient habitation: Description: reconstruction of an old habitation dating back to 1700 years B.J.C. inspired by reference sketches and photos Role: modeling, texturing, lighting & animation. Arena entry: Description: modeling of an arena entry according to reference photos. Role: modeling, texturing, lighting & animation.
Location:
North America
Country:
Canada
Province:
Quebec
City:
Montreal
Homepage/Portfolio:
sor.typepad.com
Salary expectation:
30000 - 100000
Contact: