I just slightly used the camera zoom tool or changed the angle of view in the camera’s attributes in order to give the illusion that the camera is far. This effect is achieved with low perspective.
thanks mr.aaron for you comment, any cuestion more, you used some type of node of mental ray for the camera or ligth.
thanks again and happy day
Excellent work on modeling… Keep it up!
Check out the free 3D demo of the scene (DirectX 9):
Image was created using Autodesk Maya 2008 with mental ray. Simple image-based lighting with final gather was used. The HDRI was a simple blue sky with a couple of clouds. Nothing special.
Download the HDR here: http://www.escobarstudios.com/AerialSky.hdr
woooo men , great work,some tips of lighting and shading please
Model looks great, but the background looks a little fake.
Looks great! I would like to see some closeups also. Details, etc.








