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Image Resolution: 1280x750 px
Category:Character, Design, Fantasy
Software: Autodesk 3ds Max
Here is my newest image to my portfolio, after working on it for a month with now about 7 months experience in 3ds Max. This image takes place in a classroom, on another Planet, with the Metal-Like species of a creature serving after school detention. Planet This planet is a planet where the species are Metal-type creatures, Plastic rusts and metal does not, and every once of a while a deadly gas comes through the floors killing all near. The Creature is sad about having to serve after school detention it and is slouched down onto the desk. He does not yet noticed the deadly gas. These metal creatures can also not feel any pain, so they are less careful about injuries. In this image I really learned a lot about general as well as character modeling. After spending only 30 minutes setting up the scene with floor and tables, I spend two weeks trying to model the chairs the result was very unsatisfactory the chair looking stiff and distorted. So I just gave up on it and started to model the alien creature, I box modeled him, with general techniques. I then added abuse to his arm socket and the area around it. Also rigged him and posed him. This only took a couple of days. Then I was recommended plane modeling the chair, and it worked out beautifully to perfectly fit my reference The crazy things is I modeled it in 20 minutes!. The lighting was farely quick as well just mr Area Omni's, the books were plane modeled, pencils were extruded N-Gons, mini-skateboard was box modeled, binder was box modeled, and the plant was made in Vue, with the vase being a lathe. The spikes on the creature are cones modeled with parametric deformers. I also spent probably a total of a week at different times doing the materials and mapping. The compositing was semi-complex, well at least for me, I painted the deadly gas in Photoshop, by erasing the image with a splatter brush with a bitmap under (a technique learned from 3D World). The depth of field was a z-depth pass, and an ambient occlusion pass was also used. I color corrected it so it didn't look as computer generated, and fixed up some other things. I also touched up the Ambient Occlusion in a few spots. To sum it up I learned the basics of rigging and character modeling, learned more about modeling, also learned the basics of UVW unwrapping. Also learned some techniques to painting textures in Photoshop, and improved my skills with modeling, materials, rendering, lighting, and compositing even more. I did want more details in the scene, but ended up not adding more, which is one thing I wish I had done. In my next piece I plan to do more work on character modeling, it will probably be done in a little longer since school is starting smile. Thank you for reading, and please leave a comment telling me what you think. It is so sad that soon the alien will perish in deadly gases :(.
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