Kærgården
Here's the Kærgården commercial I (Jonus Ussing) recently finished at Minerva Film [http://www.minervafilm.dk].

The task was to create a team of bread and buns running through the forest, in a follow-up to a series of older and very popular Kærgården commercials,…
Posted: May 07, 2008
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Comments: 11
    5/5
    Donuts
    "Donuts" is a non-realtime demo* created by the Finnish group' ½ - Bit Cheese' (HBC) for this year's Breakpoint, a German demoscene party. The entirety of the animation was created in less than 19 days. Some of the models and rigs were made previously.

    ½ - Bit Cheese…
    Posted: April 14, 2008
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    Comments: 14
      4/5
      Making of the CG Himalaya
      A behind-the-scenes look at the making of the CG Himalaya by Till Nowak
      Posted: April 03, 2008
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      Comments: 11
        4/5
        Danger in the Clouds
        Two F-117 stealth fighters soar through the clouds... An experiment in volumetric cloud rendering without plugins, utilizing a fake ray-marching technique. By Jonas Ussing.
        Posted: November 17, 2007
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        Comments: 27
          4/5
          Assasin’s Creed : Development Diary - Artistic Direction
          One of the main objective was to make art direction as realistic and as close to historical references that were found. Producer Jade Raymond talks about the role of art direction in Assassin's Creed.
          Posted: September 21, 2007
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          Comments: 27
            5/5
            College of William and Mary
            Neoscape video spot - College of William and Mary
            Posted: August 04, 2007
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            Comments: 23
              4/5
               
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