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Home > Stories > inHouse list
Blizzard WOW
Interviews with the Blizzard cinematics team about their use of 3ds Max.
Posted: August 02, 2007
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    2006 DesignVIZ Showreel
    Architectural, auto and industrial design work in the 2006 Design/Viz Show Reel.
    Posted: August 02, 2007
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      Monolith F.E.A.R. and Condemned
      Monolith: Monoliths recently created two popular games F.E.A.R. and Condemned using a mixed pipeline of 3ds Max and Maya.
      Posted: August 02, 2007
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