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    <title>Tutorials</title>
    <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>thearea@the-area.com</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-05-14T15:28:00-06:00</dc:date>
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      <title>Human Face Modeling &#45; Nose (Part 2)</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/human_face_modeling_nose_part_2/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/human_face_modeling_nose_part_2/#When:15:28:00Z</guid>
      <description>Here is the second part in a series of human face modeling video tutorials &#45; this part is modeling the nose in 3ds Max, by Eugene Mishibinijima.</description>
      <dc:date>2008-05-14T15:28:00-06:00</dc:date>
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    <item>
      <title>Normals</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/normals/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/normals/#When:19:10:00Z</guid>
      <description>This tutorial features an uncommonly talked about subject normals. And yet they&apos;re the back&#45;bone of all 3d models.</description>
      <dc:date>2008-05-13T19:10:00-06:00</dc:date>
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      <title>Rendering a quick realistic scene with mental ray&#8217;s final gather</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/rendering_a_quick_realistic_scene_with_mental_rays_final_gather/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/rendering_a_quick_realistic_scene_with_mental_rays_final_gather/#When:13:24:00Z</guid>
      <description>This tutorial shows you how to render realistically a scene with final gather</description>
      <dc:date>2008-05-12T13:24:00-06:00</dc:date>
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      <title>Creating Waterfalls Tutorial</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/creating_waterfalls_tutorial/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/creating_waterfalls_tutorial/#When:07:54:00Z</guid>
      <description>I want to share my workflow on how to make a waterfall with 3DS Max particle system.</description>
      <dc:date>2008-05-09T07:54:00-06:00</dc:date>
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      <title>Rubik&#8217;s Cube Animating</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_animating/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_animating/#When:17:43:00Z</guid>
      <description>This is the last part to Tony Kaap&apos;s Rubik&apos;s Cube tutorial &#45; area of focus will be animating.</description>
      <dc:date>2008-05-05T17:43:00-06:00</dc:date>
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      <title>Rubik&#8217;s Cube Rigging</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_rigging/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_rigging/#When:14:10:00Z</guid>
      <description>This is the third part to Tony Kaap&apos;s Rubik&apos;s Cube tutorial &#45; area of focus will be rigging.</description>
      <dc:date>2008-05-02T14:10:00-06:00</dc:date>
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      <title>Rubik&#8217;s Cube Texturing</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_texturing/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_texturing/#When:14:37:00Z</guid>
      <description>After I posted my Rubik&apos;s Cube riggin tutorial, the question came up about how to texture it so that each face of the main cube shared a single texture node in Maya. That&apos;s straightforward enough, so I&apos;ve written up notes on how to get that to work, as well.</description>
      <dc:date>2008-04-29T14:37:00-06:00</dc:date>
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      <title>Rubik&#8217;s Cube Modelling</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_modelling/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/rubiks_cube_modelling/#When:15:05:00Z</guid>
      <description>A basic introduction to polygon modelling in order to build a Rubik&apos;s Cube. I&apos;ll eventually extend this to include how to make it &quot;move&quot; properly, which is not a simple task, since the blocks keep changing their local axes.</description>
      <dc:date>2008-04-26T15:05:00-06:00</dc:date>
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      <title>Making of the Auditorium</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/making_of_the_auditorium/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/making_of_the_auditorium/#When:19:46:00Z</guid>
      <description>Alex Roman describes the steps involved for creating his hyper&#45;realistic architectural visualization work, the &quot;Auditorium&quot;.</description>
      <dc:date>2008-04-22T19:46:00-06:00</dc:date>
    </item>

    <item>
      <title>Human Face Modeling &#45; Mouth (Part 1)</title>
      <link>http://area.autodesk.com/index.php/tutorials/tutorial_index/human_face_modeling_mouth_part_1/</link>
      <guid>http://area.autodesk.com/index.php/tutorials/tutorial_index/human_face_modeling_mouth_part_1/#When:13:56:01Z</guid>
      <description>The first in a series of human face modeling video tutorials &#45; this part is modeling the mouth in 3ds Max, by Eugene Mishibinijima.</description>
      <dc:date>2008-04-19T13:56:01-06:00</dc:date>
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