Human Face Modeling - Nose (Part 2)
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Here is the second part in a series of human face modeling video tutorials - this part is modeling the nose in 3ds Max, by Eugene Mishibinijima.
Posted: May 14, 2008
Author: the area
Comments: 2
Normals
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This tutorial features an uncommonly talked about subject normals. And yet they're the back-bone of all 3d models.
Posted: May 13, 2008
Author: stuffedincgmaya4life
Comments: 5
Rendering a quick realistic scene with mental ray’s final gather
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This tutorial shows you how to render realistically a scene with final gather
Posted: May 12, 2008
Author: Levi Escobar
Comments: 8
Creating Waterfalls Tutorial
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I want to share my workflow on how to make a waterfall with 3DS Max particle system.
Posted: May 09, 2008
Author: arch ronel k. pabico
Comments: 8
Rubik’s Cube Animating
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This is the last part to Tony Kaap's Rubik's Cube tutorial - area of focus will be animating.
Posted: May 05, 2008
Author: the area
Comments: 0
Rubik’s Cube Rigging
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This is the third part to Tony Kaap's Rubik's Cube tutorial - area of focus will be rigging.
Posted: May 02, 2008
Author: the area
Comments: 2
Rubik’s Cube Texturing
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After I posted my Rubik's Cube riggin tutorial, the question came up about how to texture it so that each face of the main cube shared a single texture node in Maya. That's straightforward enough, so I've written up notes on how to get that to work, as well.
Posted: April 29, 2008
Author: the area
Comments: 2
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