Creating muscles in 3ds max
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Learn how to create muscles for characters using regular max bones. Learn to use the squash & stretch property of the max bones in order to create the proper deformations of muscles so that you can skin to those muscles in a character rig.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 1
Copying Modifier Sets from one machine to another
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Quick overview of the functionality of the modifier sets and some tips on how to copy them from one 3ds max installation to another.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 0
Mirroring in space in 3ds max
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Tip on how to mirror objects in 3D space from arbitrary reference points, not from the coordinate system's origin.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 2
The difference between Mat ID’s and Map Channels
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Introduction to Material ID's and Map Chanels. Those two concepts are often confusing for new users so, in this video, you will learn to clearly differenciate them from each other.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 0
look at constraint on 2 axis only
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Tip on how to have an object point in the direction of another object that is moving in full 3D space but making sure that the object pointing towards the other stays flat on the ground.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 0
Extract Vertex Color
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Tip on how to extract vertex color information from a collapsed editable mesh or poly in order to be able to work with it in the vertex paint modifier.
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 1
DWF Publishing from 3ds max
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Learn how to publish to DWF format so that a 3ds max file with baked lighting can be viewed in full interactive 3D from any computer that doesn't have 3ds max installed. Using DWF and Design Review (free on http://www.autodesk.com!), you'll see how to anotate 3ds max models and provide feedback…
Posted: June 09, 2008
Author: Louis Marcoux
Comments: 1
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