Rendering essential elements for compositing
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In this tutorial, learn which render elements are needed in order to be able to reconstuct a final image in Combustion and adjust the various elements interactively.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 9
Set vertex colors from ambient occlusion map
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Learn how to go through Render To Texture in order to save Mental Ray's Final Gather and Ambient Occlusion to the vertex color channel of an object.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 5
Get UVW Map from a collapsed editable poly
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Learn how to retreive UV maps from collapsed objects in order to edit them in 3ds max.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 2
Use the substitute modifier to switch objects in a scene
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See how you can use the substitute modifier to replace a model by another at render time. Also see how you can use an Xref object as the substitute object. This simplfies the scene to be drawn in the viewport but keeps the details for the rendering.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 4
Send camera movement to Combustion with RPF files
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Learn how to export the 3ds max camera movement with the .RPF file format when rendering an animation sequence. Then, use this camera movement and the z depth channel in Combustion to have automatic layer masking and tracking.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 1
Remove Viewport Background image
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The viewport background image can't be remove from the scene without assigning a new image to the background. In this video, you'll see how to get rid of the missing error problem without having to add a new image in the background.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 2
Orbit around selected vertices in Skin Modifier
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See how you can orbit around selected vertices in the skin modifier.
Posted: July 06, 2008
Author: Louis Marcoux
Comments: 1
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