Game Character Modeling : Part 9
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We will complete the game character torso, making various small tweaks with the geometry and defining the shape of the torso using Soften/Harden edges.
Posted: May 26, 2007
Author: the area
Comments: 0
Animating with Control Rigs
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This tutorial guides you through the process of animating a character with a Control rig. You will learn how to create a Control rig on a character, modify the character’s position by manipulating its Control rig, and animate the character by setting keyframes on the different…
Posted: May 26, 2007
Author: the area
Comments: 0
Cartoon Shader
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This tutorial guides you through the process of adding two Cartoon shaders to a model to create a “comic book” posterized effect.
Posted: May 20, 2007
Author: the area
Comments: 0
Optimized Rendering and Mental Ray for Maya: Part 3
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This is the final segment of a three part tutorial dealing with Mental Ray render optimizing using Maya.
If you have missed the two previous tutorials, you can check them out here:
Posted: May 20, 2007
Author: the area
Comments: 1
Normal Mapping Tire Treads
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We will be normal mapping tire treads using information obtained from polygonal displacement. Normal mapping is an alternative to bump mapping as well as displacement maps since you can maintain low resolution geometry while outputting high-quality detail. Normal maps are images…
Posted: May 20, 2007
Author: the area
Comments: 7
Game Character Modeling: Part 8
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We continue on the construction of the game character’s torso.
Posted: May 20, 2007
Author: the area
Comments: 2
Texture Images
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This tutorial guides you through the process of adding textures to your scene.
Posted: May 20, 2007
Author: the area
Comments: 1
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