Princeton, NJ (July 15th, 2012) – cmiVFX has officially released the potential cure for all those people using CPU based rendering applications in their CG pipeline. This new training video is a hardcore in-depth look into lighting, shading and texturing in a VFX app that has recently added tons of incredible new tools in what was once the most illusive application in the world. Autodesk Flame has a long history of being the king of the hill as far as visual effects and post production is concerned for years now, but recently active programming from its development team has put this powerful application in the hands of many at an extremely affordable price. At the time of this press release, Autodesk has released its "Timeline" companion application to Flame, entitled "Smoke for the OSX operation system". While this application has a slightly different home construct interface, its interior parts are very much the same. The modules of BATCH and ACTION are now included in all three applications, Flame, Smoke and Smoke on OSX. With a 30 day demo, anyone can download Smoke and test out its capabilities without it costing them a single penny! This training video is not just for experts, but is also for migrators of other 3D Animation programs. We have made this video not only to train people, but to create an entirely new industry workflow. If you calculate in the price of some of its competitor applications, and the fact that while you are in Flame/Smoke creating shading, lighting, texturing, and post plugin grade effects in REAL TIME, then it is safe to assume that financially many companies could be spending time and money in the wrong place. While there is a silent war going on between CPU and GPU based rendering technology, we believe that you can harness the power of both simultaneously through our new "just give it to me and I'll finish it in Flame" attitude. We are now creating a new phrase in this industry called "CG Finishing", which is not to be confused with VFX and COLOR GRADING FINISHING. We are proposing that 3D Modelers UV their models, let animators animate those models, and give the textures to a Flame artist to finish. (Smoke OSX is catching up so quickly that we feel confident in telling people to watch this video if you are using Smoke For Mac). Well, what are you waiting for? Oh yea…. your probably still rendering. :|
Real Time Procedural Shading, Texturing And Lighting FX
In this video, you will learn how to take pre-built scenes exported out of a regular 3d animation package and texture, light and develop final looks in real time without the need to render once! This is the future of VFX, and its available to you RIGHT NOW for at least 30 days FREE.
Vimeo Video Preview | vimeo.com/45716160