Autodesk 3ds Max
Virtual impersonation using interactive glove puppets
This poster was presented at Siggraph Asia 2012. I designed interactive gloves to mimic impersonation of a costumed human hand and to tell stories on a virtual 3D stage. The digital puppet inherits the bio-mechanical constraints of the puppeteer's hand and applies them in posing and facial expressions during the performance. Autodesk Maya's viewport 2.0 was used.