|
Tell us what you think of the site.
|
|
|
RSS feed subscriptions for all inHouse entries
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
|
| The Black Eyed Peas Experience
|
| Leveraging HumanIK and Other Middleware to Develop a Dance Game on a Tight Schedule -- an interview…
|
Software: Autodesk 3ds Max, Autodesk MotionBuilder, Autodesk HumanIK, Autodesk Scaleform
Industry: Games
|
|
| Designing editors.
|
| DC Collective uses Autodesk® Smoke® for Mac OS® X software to bring creative stereoscopic 3D…
|
Software: Autodesk Smoke
Industry: Film/TV/Post
|
|
| Perfecting imperfection.
|
| Neoscape uses Autodesk Mudbox software to make digital furniture, food, and other visualization…
|
Software: Autodesk 3ds Max, Autodesk Mudbox
Industry: Digital Visualization
|
|
| The future hotel.
|
| Arup uses Autodesk software to help InterContinental Hotels Group see into the future.
|
Software: Autodesk 3ds Max Design
Industry: Digital Visualization
|
|
| The Blue Project: Dan Roarty
|
| Dan Roarty, Lead Character Artist at LucasArts, sits down with AREA to talk about his award-winning…
|
Software: Autodesk Maya, Autodesk Mudbox
Industry: Film/TV/Post
|
|
| Uncharted 3 with Naughty Dog
|
| An interview with Sze Jones, Christophe Desse, Hanno Hagedorn and Inkyo Lee of Naughty Dog.
|
Software: Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox
Industry: Games
|
|
| Michael Buettner: mbFeatherTools
|
| I have always been interested in creating games and telling stories. At the age of 13 I started…
|
Software: Autodesk Softimage
Industry: Film/TV/Post
|
|
| "Hyperspace Madness" at GDC 2012
|
| Frank Delise Sr. Product Manager with the Autodesk Games Group reveals "Hyperspace…
|
Software: Autodesk Kynapse, Autodesk HumanIK, Autodesk Beast, Autodesk Scaleform
Industry: Games
|
|
|
|