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Architectural Visualization by Tolgahan Güngür

Architectural Visualization by Tolgahan Güngür

A cross between reality and surreal paradise, Turkish CG artist Tolgahan Güngür talks about his architectural design renders and what inspires his creative expressions.

Posted: Jul 16, 2007
Published by: the area
Users comments (9)
Posted by abdulkarim on Feb 03, 2009 at 10:06 AM
Çok büyük ve ilham çalışır. Gerçekten harika. Ben de ancak 3ds Max öğrenme pm gerçekten iyi mimari eser yapma teknikleri bilmiyorum. Bana biraz tavsiye veya mimari modelleme başlamak hakkında bazı malzeme verir misiniz? Eğer bazı bağlantılar veya öneri ve / veya burada posta yoluyla lütfen.
Teşekkürler
Posted by solav on Dec 17, 2008 at 03:50 PM
yah its prof good keep moving forward
Posted by tamer on Apr 21, 2008 at 12:25 AM
keep moving forward .
Posted by tolgahan on Apr 20, 2008 at 07:30 PM
And this is my full works ...

tlggungor.cgsociety.org/gallery/
Posted by wow_anders on Apr 17, 2008 at 11:58 AM
Wow, I really liked this stuff!

You're very good and it was also inspiring. I'm also wondering what kind of renders this is.

Cheers
//Anders
Posted by buraque on Apr 16, 2008 at 12:08 AM
I am an architect living in Turkey doing archviz stuff and using Maya. I am in this biz for 9 yrs, so I have sth to add.
3D business in Turkey is a growing one with more than a dozen top quality studios doing TV ads and movie VFX. If you add to that the print, game and archviz, it is coming pretty strong.

Congrats to Tolgahan as he showed everyone that 3DSMax doesn't have to be the defacto standard in archiz. In my work, I use Rhino, 3dMax (only for VRay) and my beloved Maya (I also used Lightwave and XSI for years), and I have enough experience to make a comparison. But you know the end of this sentence :) anyway keep up the great work Tolgahan
Posted by nikacgi on Mar 05, 2008 at 12:47 PM
Very good :)
Posted by jai_3d on Nov 05, 2007 at 04:34 AM
good design/amazing color combination
Posted by nfpiquita on Oct 22, 2007 at 04:33 PM
Hi there i think your work is very good and detailed, lots of work put in to it and time, well done. i would like to ask one thing, since you use Maya, what renderer do you use?

Thanks
Nick
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