Meet the Experts Webinar
Learn how Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987 using Autodesk 3ds Max®.
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Pedro Conti: Working at Lightspeed

Pedro Conti: Working at Lightspeed

Brazilian CG artist Pedro Conti talks about all the work experience he has gathered to this moment -- from print advertising campaigns under one of the biggest studios in Brazil, to personal animated short films, to…

Posted: Nov 30, 2009
Published by: the area
Comments:
11
CreatureBox Full of Monsters, Spacemen and Storytelling

CreatureBox Full of Monsters, Spacemen and Storytelling

CreatureBox is a collaborative effort between Dave Guertin and Greg Baldwin. A quick glance at their collection of work and you will undoubtedly arrive at the conclusion that they are two guys who know their craft and…

Posted: Sep 30, 2009
Published by: the area
Comments:
7
Into the Fold: Kenichi Nishida

Into the Fold: Kenichi Nishida

10-year CG veteran Japanese artist Kenichi Nishida has used nearly every CG app under the sun. His passion for sculpting is driven by his appreciation for craftsmen of the past, and the performance in the act of…

Posted: Aug 28, 2009
Published by: the area
Comments:
18
Spice of Life: Simon Blanc

Spice of Life: Simon Blanc

French visual artist Simon Blanc has always been passionate about making images and he's traveled from Europe to California, where he's currently working as Scene Assembler at Blur Studio doing what he's always wanted.…

Posted: Aug 16, 2009
Published by: the area
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12
Richard Tilbury: Painter at Heart

Richard Tilbury: Painter at Heart

Originally trained as a painter at Bath Academy, UK artist Richard Tilbury's career-changing moment came at the birth of the Playstation. Now he spends his time on 2D and 3D projects that range from concept work and…

Posted: Jun 29, 2009
Published by: the area
Comments:
15
Edu Martin: Once Upon an Indy

Edu Martin: Once Upon an Indy

Lighting and Comp Sequence lead at Ilion Animation Studios in Spain, Edu Martin is working on the upcoming feature film "Planet 51". He's also a combination 3ds Max and Maya user who started out on the SGI Indy.

Posted: Apr 18, 2009
Published by: the area
Comments:
10