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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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Autodesk® Entertainment Creation Suite Ultimate®
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AUGI
Autodesk User Group International
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Ferrari Aurea: The Road to Concept with Autodesk 3ds Max
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| Posted: Oct 22, 2007
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| Published by: the area
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Users comments (28)
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| Posted by Black_Panther on Feb 04, 2011 at 08:40 AM
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no matter which software you use... it always has its strengths and weaknesses.
I started working with 3ds MAX a few months ago and so far I haven't experienced any problems with it except for the strange viewport bugs with unsupported GPUs, but as a professional user you don't have that problem, because of a workstation with either a Quadro FX or a FireGL GPU which are listed in the certified hardware.
So, you see... 3ds MAX is a pretty stable release as long as you know how to use it, but maya or XSI are great releases, too. It just depends on personal preferences and the industry you work in
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| Posted by Ken Pimentel on Dec 20, 2010 at 09:32 AM
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Anyone else using 3ds Max with automotive projects? I'd love to hear from you and promote your work. ken.pimentel AT autodesk.com
re: speedstr
You might check out the Game Developer's magazines nominations for "best art tool". 3ds Max 2010 won this last year and 3ds Max 2011 is nominated for it this year (along with Softimage). Obviously someone uses it in Games or I don't think it would be nominated.
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| Posted by yiannisk on Aug 18, 2010 at 08:34 AM
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uhm where did you get that information that max is not used in games anymore?
3dsmax is still the #1 preference in video game studios with a difference.
It also is good at doing many more things and works very well in collaboration with
many different kinds of software so you will see it in every design environment.
for moving files from package to package you use fbx.
fbx is available for every 3D application, and fbx excels at doing that.
not maya.
max is for pc only,
because the entire art pipeline is on pc only for the majority of studios.
no point making other versions just to say you have other versions.
Renderman can be used by any software. It is an external renderer.
renderman doesn't have a mocap feature. and is NOT part of maya.
3dsmax has a much wider choice of external renderers
and a better previz quality of your assets in its viewports
to help you avoid pointless rendering where possible.
if you meant maya, it just got a dedicated animation tool in its latest version. 2011.
along with a bunch of very old 3dsmax modeling tools.
3dsmax has character studio, and CAT which are both excellent at handling mocap data.
it also has a very flexible fully customizable bone system to generate any rig imaginable.
at the same time via fbx you can use MotionBuilder for all your animation needs.
so there's a lot more choice, on how to work with your animation right there.
i am a fanboi too. but at least i got my facts straight ;)
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| Posted by speedstr on Aug 14, 2010 at 02:20 PM
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Primarily 3Ds Max is used for visualizations, and not so much for games any more. Maya is pretty much used for games, films and adverts. its heavily used throughout every studio in the industry except the far east. Its so flexible aswell - its for pc, mac and Linux, where as Max is Pc only. it also uses Python script editor, along with nuke and other various packages. Moving files from package to package, Maya seems to excel at this as-well, plus Maya also has the ability to use Pixar's Renderman and it has a mocap feature which is amazing.
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| Posted by gane on Aug 09, 2010 at 02:19 PM
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Nice work :)))
I have never used MAX and there is no need to compare max and maya. Best software is that one that you know to use...
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| Posted by aegit on Jul 31, 2010 at 06:33 AM
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| 3Ds max always is the BEST!!!!!!!
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| Posted by yiannisk on Jul 20, 2010 at 08:42 PM
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shape modelling with surface tools is also very powerful and more fitting to max. there is no absolute need to use NURBS in max.. they are after all an ancient relic that never worked right :)
shapes, patches, polygons, are the way to go in max!
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| Posted by St. on May 30, 2010 at 07:10 AM
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| Max still on the lead. Go Max! Go Max!!!
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| Posted by negat on Nov 04, 2009 at 12:42 AM
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| i think 3ds max is #1 & maya #2 2 me
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| Posted by Yellamaya on Aug 29, 2009 at 11:45 AM
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| Amazing , its fantastic
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| Posted by VirajithaL on Aug 28, 2009 at 03:28 AM
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| great article.....its awesome!
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| Posted by wolfman on Apr 02, 2009 at 05:59 AM
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Hello,
thanks for this amazing article, Autodesk 3ds Max is an amazing tool indeed. I would also Like to know if they used out of the box NURBS, or Poly-modeling techniques.
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| Posted by iklas3d on Mar 25, 2009 at 08:17 PM
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| wow, i appreciate your patients, awesome stuff, still i jump to touch this quality, something wrong somewhere..for me, it is a nice job, it really encourages... Thanks
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| Posted by metalgore666 on Dec 15, 2008 at 09:36 AM
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| where i can learn how to do it in 3dsmax?im newbies....any guideline to learn step by step to do that?
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| Posted by rozairo on Dec 05, 2008 at 02:01 PM
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| very nice man..
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