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Big Animation (India)
 
     
    Posted: Nov 03, 2009
    Published by: the area
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    Software: Autodesk Flame, Autodesk Maya, Autodesk Smoke
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    BIG Animation brings Little Krishna cartoon series to TV with Autodesk animation and visual effects software.

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    Summary

    Little Krishna is a magical new children’s television series produced by India’s BIG Animation, a Reliance ADAG Company. The company used Autodesk® Maya® software to animate the show’s colorful computer-generated worlds and Autodesk® Smoke® software and Autodesk® Flame® software for editing, finishing, visual effects, color grading, and final output. Little Krishna is a joint production between the India Heritage Foundation and BIG Animation and marks the first time that Nick International (Nickelodeon) has acquired a television series produced in India.


    Little Krishna is based on legends passed down from generation to generation that feature the beloved blue-skinned deity between the ages of 5 and 10 years old. The 5,000-year-old tales remain true to their historic storylines but are retold in a contemporary format for cartoon viewing audiences. In the series, Krishna is an ideal son and friend, legendary prankster, and folk hero intent on battling evil demons. BIG Animation relied on its Maya-centric pipeline to efficiently build, animate, and manage the signature characters and detailed scenery that make this program unique.

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    The Challenge

    The ambitious series features upwards of 300 characters, centered around Krishna, his group of five friends, a monkey, and a calf. Each episode also showcases Krishna’s parents, assorted villagers, and a demon character who plays the foil to Krishna and his pack.

    In addition to a large number of characters, the program’s lush environments also play a role in the series, as each episode takes place in real locations that exist today in Northern India. It was essential for the filmmakers to convey not only the endearing nature of Krishna in the physical embodiment of the animated character, but also the authentic colors, flora, and fauna of the Vraj region.

    To add further complexity to the project, every time Krishna plays his flute, the surrounding animals, trees, and plants react, move and sway to the music. On top of that, each episode includes extensive secondary animation in the way of flowing garments and jewelry adorning Krishna and the other characters.

    Finally, since the turnaround time for delivery of the 13 episodes was tight, the production required a large team of highly skilled animators that could hit the ground running and work seamlessly across departments, from modeling to animation, texturing, lighting, compositing and, color grading.

    The Solution

    In order to meet its project and talent demands, BIG Animation chose Autodesk Maya as its software solution of choice. “The best animation talent in India has grown up using Maya, so by standardizing on Maya as our 3D platform we were able to recruit the industry’s best artists. Maya is our lifeline for production,” explained Ashish Kulkarni, CEO of Big Animation. “The pipeline support we’ve received from Autodesk is truly amazing, which is one of the main reasons we’ve stuck with Maya and Autodesk finishing and visual effects tools Smoke and Flame.”

    Big Animation relied on its Maya-centric pipeline to efficiently build, animate and manage the signature characters and detailed scenery that make this program so unique. “The flexible architecture in Maya enabled us to overcome the challenges posed by the large amounts of facial animation, secondary cloth and jewelry animation, and complex particle and environmental simulations, such as water, fire, and tornadoes that appear in the series,” continued Kulkarni.

    “We used Maya nCloth for clothing and the Muscle system for rigging the many characters that appear in each episode. The Geometry Point Cache system also helped to dramatically reduce time and errors and allowed the lighting artists to work with files that had surface data already incorporated into animations. Python scripting also opened up a new level of interactivity and allowed us the ability to script and develop our own crowd simulation tools.”

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    The Results

    Using Maya enabled tight integration between texturing and lighting teams, helping to overcome the challenges posed by the large amounts of facial animation, secondary cloth and jewelry animation and environmental fire, tornado, and water simulations that appear in these episodes.

    The texturing team was also able to use Maya very effectively to help create characters that had the appearance of fur without actually simulating render-intensive fur. They created textures that looked like the fur of cows, tigers, and monkeys by hand-painting hairs onto texture maps. Kulkarni explains, “The end result is very effective. When you watch Little Krishna, the characters have a furry appearance. The interoperability between Photoshop and Maya and the ability to use mental ray to evaluate the process while it was in progress was paramount to the success of this effect. We also relied heavily on using the quick preview performance of our Maya-enabled pipeline to move back and forth between scenes, so the director could provide notes, request revisions and iterations, and even test out new looks.”

    The Little Krishna design team at BIG Animation thoroughly researched stylistic aspects of the land of Vraj in Northern India, where these stories were situated thousands years ago.
    “We were very mindful of capturing the vegetation and color palette that is unique to Northern India in these sequences,” said Kulkarni. The Color Warper and Master Keyer in Smoke were valuable tools in providing us with accurate color production and delivery. Flame was also a key finishing tool, and the seamless metadata exchange between Smoke and Final Cut Pro using Wire and Open XML interchange also served us well in post on this show”.

    Big Animation completed the series from ideation to script and script to screen in a total of three-and-a-half years with a team that grew from 45 at inception to up to 280 at its peak. The series debuted recently on the Nick Channel, and is currently one of the two top-rated children’s programs in India.

    Big Animation is based in Pune, India, in a 60,000-square-foot facility. In addition to developing original animated content, it serves as an outsourced animation vendor to U.S. film and television clients.

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    Posted by venkat suthoju on Nov 11, 2009 at 03:24 AM
    some of my friends said that studio is closed and they started institute. Little Krishna is over budgeted project.
    whether it is true or false ?
    Posted by Nilesh Jadhav on Nov 07, 2009 at 11:46 PM
    I dont know about you Kooldevil wheather you are former Big employee or not but many of my friends was former employees and Im also very much in touch with Big, so I know the Truth.
    Posted by Nilesh Jadhav on Nov 07, 2009 at 11:42 PM
    Little Krishna was the 1st and last release of Big. Then After they completely closed the studio and started Institute and now they are approaching other institutes for 3 months appren. program in their studio, Because they dont want to waste their Big setup.
    If not then why did they fired over 200 employees?
    Posted by kooldevil on Nov 06, 2009 at 12:32 PM
    well i dnt thnk people r readin the comments properly as posted by Nilesh Jadhav.. its already released.. was shown in channel NICK i guess some time back??
    Posted by Nilesh Jadhav on Nov 06, 2009 at 04:12 AM
    Autodesk doesn't know studio is closed and they started institute. Little Krishna is over budgeted project. And Nobody is from former Big employee is saying good about Big. Its now a small Institute.!!!!