Posted: Apr 01, 2010
Published by: the area
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Software: Autodesk Lustre, Autodesk Maya, Autodesk Mudbox
Stars Animation uses Autodesk 3D modeling and animation software to create the postapocalyptic world of 9.
The movie 9, released on 09/09/09, follows the adventures of 9 brave, endearing ragdolls as they do battle against vicious, evil, mechanized monsters that have destroyed the human race. The 9 unwitting heroes find themselves in an eerie, postapocalyptic world where they must rely upon their wits to evade and defeat their insidious opponents.
This put the wheels in motion for Canada’s leading digital animation studio, Starz Animation Toronto, and its talented animators to find a breakthrough solution for realizing this riveting cinematic illusion despite a very ambitious deadline. Starz’ 9 team—which included Director of Photography Kevin Adams, and Matthew Teevan, head of production—consisted of 125 animation artists and 100 support employees who worked diligently to create and complete hundreds of detailed scenes.
As a fast-paced sci-fi adventure that keeps viewers on the edge of their seats, 9 was fabricated entirely in the CG environment using Autodesk® Maya® animation software and Autodesk® Mudbox™ sculpting software—the mainstays of the Starz Animation Toronto production pipeline. These Autodesk tools handled the creative and technical demands of this 3D animated feature—the creation of dozens of intricate, expressive characters, richly textured settings and vistas, and captivating action that explodes on screen.
The scope of this project was daunting, especially considering that this tour de force had to be completed in just 14 months. Taking the project from start to finish—nailing down the storyline, storyboards, and animatics, to how the characters would look and move—seemed an almost impossible challenge to accomplish in such a short timeframe at the level of quality and detail envisioned.
Throughout 9 there are many scenes that feature multiple characters that interact dynamically with each other on screen at the same time. The “stitch punk” ragdolls, created by a scientist on the verge of the world’s destruction, are covered by a fine, stretchy burlap mesh with a rigid zipper in front and visible stitching. While they appear fragile and vulnerable, they exhibit extraordinary strength and resilience as they climb and fall from heights, and as they’re dragged or flung against walls, among other virtual stunts. According to Teevan, “these mesh textures presented animation challenges whenever the characters moved and this was one of the challenges that really put Maya to the test.”
Throughout 9, the dolls have unpleasant encounters with deadly, mechanical creatures that roam the ruins in search of more life to destroy. The malevolent 3D creatures include a cat-skulled character; a cross between a bat and manta ray; a huge snake with arms; and a spider. Teevan adds that, “Some of the monsters required huge, complicated rigs and massive deformations.” Sets were elaborate as well, including bridges, large buildings, a church, and a visually busy library.
Since the character 9 and his cohorts 1 through 8 are only 9 inches tall, "Maya software’s virtual camera needed to be placed 9 inches from the ground to tell the story from their vantage point,” says Adams. “This created a special challenge since the postapocalyptic world needed to look extremely desolate, menacing, and larger than life.”
Maya proved to be a powerful, versatile tool that could handle the lion’s share of the film’s demands: asset creation, virtual camera work and multilayered 3D animation and effects. Mudbox supplemented Maya by enabling Maya animators to make models of highly detailed ground plane textures, as well as to test sculptural models, ornamental wall details, and certain other environmental CG touches.
Creative solutions were also applied to streamline the workflow. For example, rather than re-create the same 3D elements over and over again, the team created ready-to-use building blocks, such as Book Gods, for all the books in the scientist’s library; Rubble Gods, for piles of debris and bricks; and Splinter Gods, for all the broken pieces of wood scattered everywhere.
“We routinely mixed multiple layers of elaborate 2D mattes and transparent paintings, and mixed these 2D backgrounds with 3D foregrounds, and illuminated it globally to create rich, three-dimensional sets quickly,” says Adams. “These tricks helped us employ creative shortcuts to expedite repetitive tasks without compromising the visual quality, and that let us get every possible ounce of cool on the screen.” The final color correction for the animated feature 9 was done by Efilm in Hollywood using Autodesk® Lustre® software.
With a story that swiftly unfolds with nonstop action and suspense, 9 keeps viewers spellbound and sets new benchmarks for quality 3D animated feature entertainment.
“Together with Mudbox, Maya was a tremendous asset on this project because we had the tools necessary to accomplish virtually everything we needed to do,” Adams says. “The film 9 stands as a testament to what can be achieved with good planning, fearless execution, and great tools and support from Autodesk.”
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