3ds Max 2015 Extension 1 is here

With new tools to power your pipeline
  • 1/3
You are here: Homepage /  inHouse /  Customer Stories / When in Rome. - Comments
When in Rome.

When in Rome.

Ubisoft uses Autodesk games technology to create Assassin’s Creed: Brotherhood.

Posted: Dec 21, 2010
Published by: the area
Users comments (10)
Posted by spottybrown on Jan 16, 2013 at 10:56 PM
Everything is sooo perfect
Posted by Hamidah on Apr 25, 2011 at 03:42 AM
nice I don't like war game but the last picture is very smooth, soft and very attractive.
the rest are still good and nice
Posted by death-coder on Apr 08, 2011 at 04:11 AM
this game was amazing ... all te artwork and storyline were pro ... brotherhood was teh best AC i played
Posted by Dobbzz on Jan 26, 2011 at 01:29 PM
this game is dope
Posted by yiannisk on Jan 23, 2011 at 06:57 PM
it would be great if we had some more Technical information and tips instead of a simple infomercial. Yes it is great that Autodesk products were used, and ofc 3dsmax was naturally the 1st choice for the job and a great one for that matter. the results show it clearly in a job masterfully done!

However it would be beneficial to know with more details HOW they were used. Not just the fact that they were used.
Posted by Zeeshan Anjum on Jan 11, 2011 at 10:59 AM
@vickyram 100%/100% = 0% anyways awesome game.....
Posted by duttyfoot on Jan 09, 2011 at 07:25 PM
i loved the first two and i will love the third once i start playing it. awesome work from ubisoft as usual :)
Posted by vickyramdurg on Jan 05, 2011 at 07:01 AM
very nice, Excellent
what is the work ?
I like it
kindly show more images
Posted by Howard on Dec 29, 2010 at 07:20 AM
I like it .
Posted by Chota Rajan on Dec 24, 2010 at 12:57 PM
My Comment:
Notify me of follow-up comments?