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Using Unity & Scaleform to Build an Online Strategy Game

Using Unity & Scaleform to Build an Online Strategy Game

​Patrick Flanagan, Lead 3D Developer at ISOTX, presents his studio’s latest project at the Autodesk booth at GDC 2013. Their game, March of War, was built in Unity using the Autodesk Scaleform plugin for UI and…

Posted: Jun 06, 2013
Published by: the area
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Character Rigging and Modeling in Naughty Dog’s The Last of Us

Character Rigging and Modeling in Naughty Dog’s The Last of Us

Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog’s latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game’s…

Posted: May 31, 2013
Published by: the area
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5
Teaser! Splinter Cell: Blacklist

Teaser! Splinter Cell: Blacklist

​This is a teaser of an upcoming video on how Ubisoft Toronto created Splinter Cell: Blacklist. Check back soon for the full video, where we go behind the scenes to learn how Ubisoft used Autodesk 3D animation and…

Posted: May 13, 2013
Published by: the area
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0
Arsenal FX & Flame Premium: Artist Owned, Client Focused

Arsenal FX & Flame Premium: Artist Owned, Client Focused

Watch to learn how Flame Premium helps Arsena lFX deliver the best product possible to their clients.

Posted: May 06, 2013
Published by: the area
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0
Taylor James

Taylor James

Take a look behind-the-scenes in renowned creative production studio Taylor James! In this new video, get a sneak peek into how the firm uses Autodesk 3ds Max and Autodesk Maya, with AMD FirePro Graphics cards, for all…

Posted: Apr 28, 2013
Published by: the area
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0
The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

See how The Vanity gets projects done fast without sacrificing quality using Autodesk Flame.

Posted: Apr 24, 2013
Published by: the area
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0