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You are here: Homepage /  inHouse /  Videos / GDC MasterClass: Taking the Horror out of Monster Rigging
GDC MasterClass: Taking the Horror out of Monster Rigging
 
 
Posted: Sep 26, 2009
Published by: Area Editor
Homepage: none
Software: Autodesk Maya
Description:
Silent Hill : Homecoming presented unique rigging challenges that forced us to look at character rigging in new ways. From exposed tendons to faking volume deformation to mechanical spider-like arms, all of which needing to run in-game at real time, provided challenges never seen before in my career. However, almost 9 years of rigging in Maya provide me with the tools and the strong foundation needed to find solutions where none existed before. In this session, I will not only explain these rigs but go through the though process and describe how the solutions were derived.

This session is designed for beginning to intermediate Maya users familiar with Maya workflow and interface, as well as character rigging. Familiarity with Maya IK systems and joint creation would be helpful but not necessary.

Chad Robert Morgan – Double Helix Games
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Newest users comments View All 8 Comments
Posted by Malkaw on May 27, 2010 at 03:35 PM
very interesting im a 3D student and ive done a few monster rigs for smaller productions this was very interesting tips
Posted by dperianen on Dec 10, 2009 at 11:45 AM
Very insightful, thanks
Posted by farhaad_yousefi on Oct 08, 2009 at 03:32 PM
awesome..thanks for sharing
Posted by zeros on Oct 06, 2009 at 01:32 PM
hello
Posted by digitalsalitter on Sep 28, 2009 at 05:29 PM
Great presentation! May we have the lecture notes posted online for download?

Thanks