|
|
RSS feed subscriptions for all inHouse entries
|
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
|
Autodesk® Entertainment Creation Suite Ultimate®
|
|
Watch outstanding film, TV and games projects created in Autodesk Digital Entertainment Creation Solutions from leading visual effects and animation customers.
|
| Posted: Sep 10, 2010
|
| Published by: the area
|
|
Comments:
2
|
|
|
From the show floor of Gamescom/GDC Europe, Infernal Engine’s Ryan Monday provides a runtime demo of the Infernal Engine’s integration of 3ds Max
|
| Posted: Sep 03, 2010
|
| Published by: the area
|
|
Comments:
0
|
|
|
From the show floor of Gamescom/GDC Europe, Autodesk’s Mary Beth Haggerty interviews Joe Kreiner, VP Infernal Engine at Terminal Reality to talk about Terminal Reality’s latest games, technology in the Infernal…
|
| Posted: Sep 03, 2010
|
| Published by: the area
|
|
Comments:
0
|
|
|
From the show floor of Gamescom/GDC Europe, Autodesk’s Mary Beth Haggerty interviews Felix Roeken, General Manager of Trinigy to talk about Vision Engine 8, WebVision and Trinigy’s integration of FBX, Kynapse and…
|
| Posted: Sep 03, 2010
|
| Published by: the area
|
|
Comments:
0
|
|
|
From the show floor of Gamescom/GDC Europe, Autodesk’s David Larsson demonstrates Beast with the Unreal Engine. Beast is a game engine-independent content pipeline tool used for advanced global illumination and…
|
| Posted: Sep 03, 2010
|
| Published by: the area
|
|
Comments:
0
|
|
|
From the show floor of Gamescom/GDC Europe, Autodesk’s David Larsson demonstrates working with light map resolutions in Beast middleware’s new eRnsT module — a real-time visualizer that allows artists to explore…
|
| Posted: Sep 03, 2010
|
| Published by: the area
|
|
Comments:
0
|
|
|
|
|