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NAB 2010 Demo Reel

NAB 2010 Demo Reel

Watch outstanding film, TV and games projects created in Autodesk Digital Entertainment Creation Solutions from leading visual effects and animation customers.

Posted: Sep 10, 2010
Published by: the area
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Bringing 3dsMax assets into the Infernal Engine

Bringing 3dsMax assets into the Infernal Engine

From the show floor of Gamescom/GDC Europe, Infernal Engine’s Ryan Monday provides a runtime demo of the Infernal Engine’s integration of 3ds Max

Posted: Sep 03, 2010
Published by: the area
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Autodesk Talks to Joe Kreiner, VP Infernal Engine at Terminal Reality

Autodesk Talks to Joe Kreiner, VP Infernal Engine at Terminal Reality

From the show floor of Gamescom/GDC Europe, Autodesk’s Mary Beth Haggerty interviews Joe Kreiner, VP Infernal Engine at Terminal Reality to talk about Terminal Reality’s latest games, technology in the Infernal…

Posted: Sep 03, 2010
Published by: the area
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Autodesk Talks to Felix Roeken, General Manager of Trinigy

Autodesk Talks to Felix Roeken, General Manager of Trinigy

From the show floor of Gamescom/GDC Europe, Autodesk’s Mary Beth Haggerty interviews Felix Roeken, General Manager of Trinigy to talk about Vision Engine 8, WebVision and Trinigy’s integration of FBX, Kynapse and…

Posted: Sep 03, 2010
Published by: the area
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Autodesk Beast Demo: Using Beast with the Unreal Engine

Autodesk Beast Demo: Using Beast with the Unreal Engine

From the show floor of Gamescom/GDC Europe, Autodesk’s David Larsson demonstrates Beast with the Unreal Engine. Beast is a game engine-independent content pipeline tool used for advanced global illumination and…

Posted: Sep 03, 2010
Published by: the area
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Autodesk Beast Demo: Working with Light Map Resolutions in Beast

Autodesk Beast Demo: Working with Light Map Resolutions in Beast

From the show floor of Gamescom/GDC Europe, Autodesk’s David Larsson demonstrates working with light map resolutions in Beast middleware’s new eRnsT module — a real-time visualizer that allows artists to explore…

Posted: Sep 03, 2010
Published by: the area
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