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Ubisoft’s Splinter Cell: Animating Characters

Ubisoft’s Splinter Cell: Animating Characters

​Part of our video series on Ubisoft’s Splinter Cell: Blacklist, in this video the designers discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and…

Posted: Aug 29, 2013
Published by: the area
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Ubisoft Toronto. The making of Splinter Cell: Blacklist

Ubisoft Toronto. The making of Splinter Cell: Blacklist

Using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

Posted: Aug 29, 2013
Published by: the area
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The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

See how The Vanity gets projects done fast without sacrificing quality using Autodesk Flame.

Posted: Aug 20, 2013
Published by: the area
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Arsenal FX & Flame Premium: Artist Owned, Client Focused

Arsenal FX & Flame Premium: Artist Owned, Client Focused

Watch to learn how Flame Premium helps Arsena lFX deliver the best product possible to their clients.

Posted: Aug 20, 2013
Published by: the area
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Judd Simantov on Evoking Emotional Responses in Gamers

Judd Simantov on Evoking Emotional Responses in Gamers

An interview with Judd Simantov, Co-Founder of Game Character Academy, who discusses the importance of creating game characters that provoke an emotional response in players, and gives a brief preview of his GDC…

Posted: Jul 30, 2013
Published by: the area
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Autodesk Scaleform for mobile game development

Autodesk Scaleform for mobile game development

Ankur Mohan, Autodesk Product Manager, talks about the newest version of Autodesk Scaleform for Mobile Platforms. Scaleform now has a pre-integrated Unity plugin and can also be used as a complete 2D runtime solution…

Posted: Jul 28, 2013
Published by: the area
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