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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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Autodesk® Entertainment Creation Suite Ultimate®
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Learn how Saatchi & Saatchi Los Angeles uses Autodesk Maya to create award winning advertising for Toyota.
For more information on Autodesk solutions for media design visit the Autodesk Digital Media Facebook page:…
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| Posted: May 04, 2012
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| Published by: the area
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David Cullipher, founder and creative director, explains how the team at Sabertooth uses Autodesk 3ds Max to create interactive projects including HBO Go's Game of Thrones interactive viewing experience and a US Army…
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| Posted: May 04, 2012
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| Published by: the area
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Digital Agency River discusses how in-game activities and UI/UX should connect to the outside world.
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| Posted: Mar 20, 2012
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| Published by: the area
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Marc Beaudoin, Technical Director at Ubisoft talks about enhancing motion capture using Autodesk MotionBuilder in the making of Far Cry 3.
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| Posted: Mar 20, 2012
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| Published by: the area
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Frank Delise Sr. Product Manager with the Autodesk Games Group reveals "Hyperspace Madness", a game created using the Autodesk Gameware product portfolio. He also gives us a sneak peak of a technology preview using…
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| Posted: Mar 20, 2012
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| Published by: the area
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In this video see how Sega Australia uses 3ds max, MotionBuilder, Beast and scaleform to develop the official game of the London 2012 Olympics.
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| Posted: Mar 05, 2012
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| Published by: the area
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