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Creating the World of Thief: Eidos-Montreal

Creating the World of Thief: Eidos-Montreal

Eidos-Montreal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player…

Posted: Apr 12, 2014
Published by: the area
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Fuel your passion with Autodesk Flame Premium

Fuel your passion with Autodesk Flame Premium

Flame Artists Vico Sharabani, Nathan Robinson, and Jon Hollis talk about their Flame-based businesses and how the fast, interactive toolset in Flame Premium helps fuel creative exploration and keeps clients coming back…

Posted: Jan 24, 2014
Published by: the area
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Industrial Toys

Industrial Toys

The founder of Bungie Studios, Alexander Seropian Is now using 3ds Max and Maya at his new company, Industrial Toys, to create Mobile games for core gamers. Watch as the Industrial Toys team shares some of the…

Posted: Jan 20, 2014
Published by: the area
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Raised by Wolves uses Flame 2014 for Fast, Uncompromising Creativity

Raised by Wolves uses Flame 2014 for Fast, Uncompromising Creativity

Flame Artist and Director Jon Hollis talks about his new Flame-based business Raised by Wolves, the value of working with clients directly, and how the new workflow in Flame Premium 2014 enables him to work the way he…

Posted: Oct 17, 2013
Published by: the area
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Creative Exploration and Bringing Ideas to Life: Ntropic and Flame Premium

Creative Exploration and Bringing Ideas to Life: Ntropic and Flame Premium

​With offices in New York, Los Angeles, and San Francisco, Ntropic pushes the limits of creativity using Flame Premium.​ Founder and Creative Director, Nate Robinson talks about creative exploration and working on…

Posted: Oct 09, 2013
Published by: the area
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Ubisoft’s Splinter Cell: Animating Characters

Ubisoft’s Splinter Cell: Animating Characters

​Part of our video series on Ubisoft’s Splinter Cell: Blacklist, in this video the designers discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and…

Posted: Aug 29, 2013
Published by: the area
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