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3ds Max Interview: Mark Glaser, Creative Director, Big Block

3ds Max Interview: Mark Glaser, Creative Director, Big Block

At NAB 2014 Creative Director Mark Glaser from Big Block talks about how he uses Autodesk® 3ds Max® software on automotive advertising projects -- from previsualization to post. ​

Posted: Apr 30, 2014
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Platige Image and 3ds Max: The Essential Tool for a Fast and Evolving World

Platige Image and 3ds Max: The Essential Tool for a Fast and Evolving World

Platige Image is a vfx company located in Poland specializing in commercials, game cinematics, shorts, full feature films, and projects for museums and schools. Get some insight into their wide range of projects and…

Posted: Apr 12, 2014
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Creating the World of Thief: Eidos-Montreal

Creating the World of Thief: Eidos-Montreal

Eidos-Montreal talk about how gameplay has changed within the past ten years and how they adapted the franchise to talk to a new generation of players. Learn how they managed to build an immersive first person player…

Posted: Apr 12, 2014
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Fuel your passion with Autodesk Flame Premium

Fuel your passion with Autodesk Flame Premium

Flame Artists Vico Sharabani, Nathan Robinson, and Jon Hollis talk about their Flame-based businesses and how the fast, interactive toolset in Flame Premium helps fuel creative exploration and keeps clients coming back…

Posted: Jan 24, 2014
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Industrial Toys

Industrial Toys

The founder of Bungie Studios, Alexander Seropian Is now using 3ds Max and Maya at his new company, Industrial Toys, to create Mobile games for core gamers. Watch as the Industrial Toys team shares some of the…

Posted: Jan 20, 2014
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Raised by Wolves uses Flame 2014 for Fast, Uncompromising Creativity

Raised by Wolves uses Flame 2014 for Fast, Uncompromising Creativity

Flame Artist and Director Jon Hollis talks about his new Flame-based business Raised by Wolves, the value of working with clients directly, and how the new workflow in Flame Premium 2014 enables him to work the way he…

Posted: Oct 17, 2013
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