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Creative Exploration and Bringing Ideas to Life: Ntropic and Flame Premium

Creative Exploration and Bringing Ideas to Life: Ntropic and Flame Premium

​With offices in New York, Los Angeles, and San Francisco, Ntropic pushes the limits of creativity using Flame Premium.​ Founder and Creative Director, Nate Robinson talks about creative exploration and working on…

Posted: Oct 09, 2013
Published by: the area
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Ubisoft’s Splinter Cell: Animating Characters

Ubisoft’s Splinter Cell: Animating Characters

​Part of our video series on Ubisoft’s Splinter Cell: Blacklist, in this video the designers discuss the process and tools they used to create the most realistic Sam Fisher to date. Combined with full motion and…

Posted: Aug 29, 2013
Published by: the area
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Ubisoft Toronto. The making of Splinter Cell: Blacklist

Ubisoft Toronto. The making of Splinter Cell: Blacklist

Using tools like 3DS Max, MotionBuilder and Scaleform, Ubisoft Toronto has taken the latest generation of Splinter Cell to the next level.​

Posted: Aug 29, 2013
Published by: the area
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The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

The Vanity and Autodesk Flame: Uncompromising Creativity on a Deadline

See how The Vanity gets projects done fast without sacrificing quality using Autodesk Flame.

Posted: Aug 20, 2013
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Arsenal FX & Flame Premium: Artist Owned, Client Focused

Arsenal FX & Flame Premium: Artist Owned, Client Focused

Watch to learn how Flame Premium helps Arsena lFX deliver the best product possible to their clients.

Posted: Aug 20, 2013
Published by: the area
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Judd Simantov on Evoking Emotional Responses in Gamers

Judd Simantov on Evoking Emotional Responses in Gamers

An interview with Judd Simantov, Co-Founder of Game Character Academy, who discusses the importance of creating game characters that provoke an emotional response in players, and gives a brief preview of his GDC…

Posted: Jul 30, 2013
Published by: the area
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