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Autodesk Scaleform for mobile game development

Autodesk Scaleform for mobile game development

Ankur Mohan, Autodesk Product Manager, talks about the newest version of Autodesk Scaleform for Mobile Platforms. Scaleform now has a pre-integrated Unity plugin and can also be used as a complete 2D runtime solution…

Posted: Jul 28, 2013
Published by: the area
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Phyken Media's Wizard Ops Tactics created using Autodesk Maya

Phyken Media's Wizard Ops Tactics created using Autodesk Maya

We interview Kunal Patel, CEO & Co-Founder, and Casey Jo Boehm, Lead 3D animator, from Phyken Media. They discuss the hurdles and benefits of being a small studio, and share some insight on the tools and technology they…

Posted: Jul 28, 2013
Published by: the area
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Judd Simantov and Rich Diamant Found Game Character Academy for 3D Artists

Judd Simantov and Rich Diamant Found Game Character Academy for 3D Artists

An interview with Judd Simantov and Rich Diamant, Co- Founders of the Game Character Academy, an online school focused on teaching Character Art and Character Rigging/Technical Art. The focus of their school is not only…

Posted: Jul 28, 2013
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Building cloud-rendered mobile games using Autodesk Maya and Softimage

Building cloud-rendered mobile games using Autodesk Maya and Softimage

President at Go Time Games, has many years of experience making games from both a development and artistic technology perspective. He discusses how his company is developing new technology to facilitate server-side…

Posted: Jul 28, 2013
Published by: the area
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GDC 2013 Showreel

GDC 2013 Showreel

A selection of games using various Autodesk Gameware middleware solutions, as well as 3ds Max, Maya, Softimage, MotionBuilder and Mudbox.

Posted: Jul 28, 2013
Published by: the area
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Vico Sharabani of Artery VFX, Autodesk® Flame® Premium

Vico Sharabani of Artery VFX, Autodesk® Flame® Premium

Vico Sharabani of Artery VFX, Autodesk® Flame® Premium

Posted: Jul 28, 2013
Published by: the area
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