Join us at EUE2014, June 5-6, Utrecht-NL
Register Now
  • 1/3
How Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

How Sabertooth Uses Autodesk 3ds Max to Deliver 3D CG Interactive Projects

David Cullipher, founder and creative director, explains how the team at Sabertooth uses Autodesk 3ds Max to create interactive projects including HBO Go's Game of Thrones interactive viewing experience and a US Army…

Posted: May 04, 2012
Published by: the area
Comments:
0
River, digital agency: cool UI for DUST 514 and Battlefield 3

River, digital agency: cool UI for DUST 514 and Battlefield 3

Digital Agency River discusses how in-game activities and UI/UX should connect to the outside world.

Posted: Mar 20, 2012
Published by: the area
Comments:
0
 Autodesk MotionBuilder in the making of Far Cry 3

Autodesk MotionBuilder in the making of Far Cry 3

Marc Beaudoin, Technical Directo‚Äčr at Ubisoft talks about enhancing motion capture using Autodesk MotionBuilder in the making of Far Cry 3.

Posted: Mar 20, 2012
Published by: the area
Comments:
0

"Hyperspace Madness" at GDC 2012

Frank Delise Sr. Product Manager with the Autodesk Games Group reveals "Hyperspace Madness", a game created using the Autodesk Gameware product portfolio. He also gives us a sneak peak of a technology preview using…

Posted: Mar 20, 2012
Published by: the area
Comments:
0
Sega Australia

Sega Australia

In this video see how Sega Australia uses 3ds max, MotionBuilder, Beast and scaleform to develop the official game of the London 2012 Olympics.

Posted: Mar 05, 2012
Published by: the area
Comments:
7
2012 Games Show Reel

2012 Games Show Reel

Some of the best games material from around the world created by Autodesk customers.

Posted: Mar 05, 2012
Published by: the area
Comments:
4