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You are here: Homepage /  Tutorials & Tips /  Louis Marcoux Tutorials / Animation and Rigging Techniques for Architecture Visualization
Animation and Rigging Techniques for Architecture Visualization
 
 
Posted: Jun 05, 2008
Published by: Louis Marcoux
Homepage: Visit the page
Software: Autodesk 3ds Max
Category: Animation, Character, Foundation, General
Skill: Intermediate
 
Tutorial Steps
1Examples of rigged models for architecture
2Overview of animation controllers
3Linking (parenting)
4IK chains
5Wire parameters
6Reaction controllers
7Lock and Limit controllers
8Orientation constraint
9Position constraint
10Look at constraint
11Path constraint
12Spline IK
13Motion capture controller
 

Examples of rigged models for architecture

In this video, i just give a quick overview on how an animator would use the various rigs i have build for the class. It's an introduction to what rigging can bring to an animated project.

Overview of animation controllers

Review of the animation system in 3ds max based on controllers. This is basic stuff before we get deeped into the rigging aspect of this tutorial.

Linking (parenting)

Overview of linking process and also a quick introduction to the animatable link constraint.

IK chains

See how IK chain can solve multiple rigging situations: Accordeon doors, mechanical arms and cross trainer exerciser.

Wire parameters

See how to use wired parameters and mathematical expressions to make a wheel roll as it moves and how to have gears interact with each other.

Reaction controllers

See how to use reaction controllers (A concept knows as Set Driven Key in Maya) to have object properties (master) drive other properties (slave) based on a function curve. See how it can be used to ass extra movement in an animation rig for a garage door and how to tweak animation systems that need finer adjustments.

Lock and Limit controllers

This video covers how to limit the movement of objects in a rig but also how to prevent objects from being transformed on some of their axis.

Orientation constraint

This is an introduction to orientation contstraints and a set of examples on why they can be useful in an architetural animation project for systems like stadium roofs.

Position constraint

Introduction to position constraint and how it can be used in various rigs: cross trainer, hydrolic joints and furniture mechanisms.

Look at constraint

The look at constraint can be extreamly useful when riggnig a system. This video introduce the tool and then give examples of its use: radar, platform rotation and hydrolic joints.

Path constraint

See the basics of path constraints and then go in details into the rigging of vertical blinds moving niceley in the wind.

Spline IK

Basic concepts and tricks for the spline IK constraint. Then, see how to use the spline IK to rig a garage door and a closed chain.

Motion capture controller

Introduction to the motion capture controller and how to use it for real-time mouse motion driven animation. First example shows how to have a pen animated to sign a name and second example use the mouse movement to animate a more complex rig.

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Posted by DonzoG on Jan 23, 2012 at 01:20 AM
The videos are not loading properly for me. They get to a few seconds in and then just stop.
Posted by O2 on Nov 12, 2011 at 07:12 AM
Very helpfull, thankyou Louis.
Posted by roshan123 on Sep 30, 2011 at 02:21 AM
Thank You Louis for tutorials
Posted by danielmn on Sep 20, 2011 at 06:05 AM
i have a question
after dpomg the rig for the excerise elipticle

How would be able rotate the entire object to place if better without the whole thing going weird on us
Posted by G-poy on Jul 15, 2011 at 06:16 PM
it's fine, anyway great tutorials