Posted: Jan 17, 2009
Published by: Louis Marcoux
Homepage: Visit the page
Software: Autodesk 3ds Max
Category: Animation, Character, General
In this first set of videos on the CAT subject, see how to create a character rig from scratch with all the rigging tools available in CAT.
In this first video, i cover the basics of CAT. Where it is on the interface and how to load the preset rigs that are available right after the install.
This set of 2 videos covers how to start a new rig from scratch by creating the pelvis and the legs.
See how the CAT spine can be used to quickly setup the spine and the neck of the character. Also see how you can add extra bones to the CAT rig to extend its functionality.
Finish the rig by adding arms, hands and fingers. Also learn how to save the rig so that it becomes a new CAT preset that you can load for any other project in the future.
To show you the full process of creating a skeleton with CAT for a character, i exported the Mudbox human primitive and brought it to 3ds Max. In this video, you'll see how i created the skeleton for this human.
A second part to this tutorial will follow before the end of January 2009. I will then cover how to animate with the CAT tools.
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