Posted: Jan 31, 2009
Published by: Louis Marcoux
Homepage: Visit the page
Software: Autodesk 3ds Max
Category: Animation, Character, General
In this second set of videos, you will learn how to use CAT to animate. You'll see everything about the animation layer manager and the types of layers that CAT offers. You will also go through some techniques for using CAT Motion and the Target IK system.
In this video, learn the basics of animation layers and how layers relate to each other in the layer evaulation stack.
CAT offers 4 types of animation layers that all have a special use in animations. In this video, you will learn what are those types and what you can do with them.
CAT Motion allows the creation of procedural walk cycles with attitude. In this first introduction to CAT Motion, you'll see the workflow to create in place loopable walk cycles.
Extend you knowledge of CAT Motion to make your characters walk (and run!) in a scene by having them follow a animated node or a motion path. All that while the footsteps are sticking to an uneven ground without sliding. See how the same technique is used for bipeds and centipedes.
CAT has a unique Target IK system that allows to have the character's hands or feet follow an object in a scene. In this video, see how the Target IK system works.
In this video, see how the Tarket IK system of CAT can be used to have a character walk on its knees and how to have the hands of a character rest on his legs (hands in pockets) then on his pelvis (fashion show walk).
When you mix animation layers together, it often happens that the end position of the ending layer doesn't match with the position of the starting layer. CAT offers a nice workflow to adjust relative positions between layers that don't match. Learn how it works in this video.
After doing this second set of videos, i realized that their is still a lot more to cover. So i'll be recording new videos and will post them here soon. So, check out for CAT Overview Part 3.
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