In this third set of tutorials on CAT, i cover how to extact and load data on CAT rig. How to export animations from CAT to FBX, how to load motion capture data or bip animations on CAT rigs and, to finish, how to use 3ds Max's crowd system with CAT rigs.
In this video, learn how to take a CAT rig animation and load it on a similar rig made of regular Max bones. When the animation is on regular bones, you can then export the bones and the animation to what you need. In this video, i'll show how to export the CAT animation to an FBX file. FBX can be used in a wide variety of applications and engines so this process can be quite useful.
Biped animations can be loaded on CAT rigs using the Motion Capture tool of CAT. The same workflow applies for HTR motion capture file. In this video, see the workflow to load character animations on CAT rig that are coming from various sources.
If you have objects in a scene that you want to use to drive CAT animations, the regular Max constraints can be used to do that. In this video, see how objects aniamtions can drive body parts of CAT. This worflow can be used with motion capture done with clouds (like TRC) but it applies to much more.
3ds Max crowd system offers a wide variety of tools to generate random and behavior based crowd motions. In the past, crowds were mostly associated to Biped Motion Flows. But, with CAT's procedural walk cycles, you can have a CAT rig follow a standard crowd delegate. In this video, see how to setup a crowd with CAT rigs.