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Trace depth on Arch & Design materials
Posted: Jun 06, 2008
Published by: Louis Marcoux
Homepage: Visit the page
Software: Autodesk 3ds Max
Category: General, Scripting, Shaders
Skill: Intermediate
Tutorial Steps
1Trace Depth and Arch&Design Material
2How to avoid black transparent objects
3Changing the trace depth with a script

Trace Depth and Arch&Design Material

Take a look at why the trace depth is important when dealing with transparent objects that use the arch&design material. Also see how to write a script that will change the trace depth value for multiple objects at once.

How to avoid black transparent objects

See why the trace depth is important in a scene where many objects are transparent. Learn where the trace depth can be adjusted globally and in the Arch & Design material. This is an important trick since you may encounter black spots in transparent objects and this is going to tell you why.

Changing the trace depth with a script

After you have realized what is described in the first section, you may need to change all materials in a scene and you don't know where to start. In this video, learn how to use max script to change a property of the Arch & Design material either it is used as a single material per object or inside a multi-sub material.

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Posted by oscarm2010 on Nov 30, 2010 at 10:28 AM
These tutorials are great, could you post something to learn how to make colored glass with liquid inside, like putting many bottles of wine of behind others and still avoiding to get the ones in the front black. I haven't found a solution yet. Thanks
Oscar Martínez
Posted by primefx on Aug 06, 2009 at 05:10 PM
Louis Marcoux is the greatest!!! thanks for sharing =)
Posted by brian_revery on Sep 12, 2008 at 06:05 PM
You are one of my most reliable learning resources. I thoroughly enjoyed the tutorial as I have a engineering background and wanted to leverage Max scripting going forward. Like always, Great Job! :-)