Allan McKay - Advanced Visual Effects Pipelines for Feature Films

Priest Overview

Transformers 3 Overview
We look at FX automation, taking full advantage of Maxscript to generate actual shots from scratch. In one case we had a shot which involved 16 characters being killed off, each requiring 8 FX passes of everything from fluid sims to particles, sparks, ash, lasers, etc.... We demonstrate here where we created a rig for each character controlling their direction and other information, as well as time of impact and other useful information. From there we are able to generate 128 max files for each effects pass automatically with each character set up and ready to render (or sim) allowing for a really robust workflow. We worked with Max and Maya seamlessly on this project to take full advantage of each package.