Kristine Middlemiss - Developer Consultant in the Autodesk Developer Network
This session introduces you to the brand new user interface (UI) inside of Autodesk Maya 2011 which uses the Qt framework by Nokia.
One of the core components of a games pipeline is customization, studios create tools and workflows each a little differently within their pipeline to best optimize the software. Partnered side by side, the customizations your require need equally important user interfaces, which in addition need to be customized, and this can now be done with ease using Qt.
The session will focus on getting started with Qt both from an artist and a programmer level, while showing some hands on samples of the power of Qt in additional to showing more complex samples of how to work with Qt.