Exploring the power of Non-Linear Character Setup with Autodesk Softimage

Audience: This master class is geared towards mid level artists looking to better understand the character setup process.​
Objective: To build a functional rig and envelope for a human and export it using point cache to a scene in Softimage.​
Goal: To build a functional rig and envelope for a medium level human character, while maintaining a relationship with a point cached scene in Softimage, used for lighting and rendering.
1) Base mesh cleanup and prep for cache export. Read the cache onto geometry in Softimage. Time 10 minutes​
2) Base skeleton assembly, naming convention, organization. Time 20 Minutes​
​3) Layered deformer and control systems. Time 20 Minutes
4) Envelope painting and cleanup. Time 20 Minutes​
5) Constraint layers and final cleanup. The power of model space. Time 15 Minutes.​