Topics Include:
1. 3DsMax tools, scripts and shortcuts
2. Organizing the scene – from concept to final asset
3. Tileable textures – streamlining the process for quick results
4. Normal mapping techniques using Mudbox, Photoshop and 3DsMax
5. Uv set up for Textures and Lightmaps
6. Modeling to texture for photorealism
7. Blending Materials
8. Tips for final Polish and Details