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Sandra Tournemille - Insider Tips and Tricks for Creating Game Environment Assets

This Masterclass will be using Autodesk 3DsMax in the context of environment modeling and texturing for the gaming industry. These advanced demos will focus on specialized areas of environment modeling/texturing which will help streamline an artist's workflow and help them create quality assets quickly and efficiently.

Topics Include:

1. 3DsMax tools, scripts and shortcuts
2. Organizing the scene – from concept to final asset
3. Tileable textures – streamlining the process for quick results
4. Normal mapping techniques using Mudbox, Photoshop and 3DsMax
5. Uv set up for Textures and Lightmaps
6. Modeling to texture for photorealism
7. Blending Materials
8. Tips for final Polish and Details