Christophe Desse - Technical Artist at Naughty Dog

In this mudbox Master Class video , Christophe Desse will take us through the texturing process of an uncharted 3 game and cinematic asset. To put the emphasis incredible usefulness of mudbox in a texturing pipeline , the game asset is textured in real time , with no fast forwarding in the recording process .After the texturing process is done , Christophe will also display , how to do a quick render setup in mental ray for maya and in vray for maya.​