1. Start with Mudbox basemesh human head
2. Sculpt/Design an interesting creature head w/ mudbox brushes and stencils
a. go over simple creature design principles
b. discuss basic anatomy knowledge
c. when to use stencils vs. brushes
3. Export to 3dsmax and do a quick retopo if necessary
4. UV layout
5. Export back to Mudbox to project details
6. Add simple color washes to help define character
7. Create Displacement, AO, and color maps
8. Back to 3dsmax to apply maps to low-res base mesh