Sylvain Côté - Lean and Mean Character Rigging in Maya
This MasterClass will show you how to create your very own ‘lean and mean’ character limb setup. We will cover FK/IK switch (no blending), multi way constraints without cycles in Maya, and making an IK Handle’s controller to follow your character’s limb joints chain in FK mode without having multiple hierarchies in Maya. This will help you create a solid base for advanced rigging.