Adam Mechtley & Ryan Trowbridge - Practical Applications of Maya Python in Game Production
Since the formal introduction of Python into Maya, it has been rapidly gaining ground as the scripting language of choice among technical artists and tools developers. Its host of built-in features and its support for programming with the Maya API allow Python developers to interact with Maya in many exciting ways. In this MasterClass, Adam and Ryan discuss different scenarios that may appear during production and for which Python is ideally suited to provide a quick and flexible solution. Using two example projects, Adam and Ryan will demonstrate practical applications of threading as well as Maya plug-in development.